Search results
Results From The WOW.Com Content Network
Constitution (CON): Constitution is a term which encompasses the character's physique, toughness, health and resistance to disease and poison; a high constitution score indicates superiority in all these attributes. The higher a character's constitution, the more hit points that character will have.
In 1994, Encyclopedia Magica Volume One, the first of a four-volume set, was published.The series lists all of the magical items published in two decades of TSR products from "the original Dungeons & Dragons woodgrain and white box set and the first issue of The Strategic Review right up to the last product published in December of 1993". [4]
Soft statistics are those statistics which are generally cognitive in nature, and are often used to represent nonphysical characteristics of a character. Alternatively, instead of being mental statistics, they may also represent certain nonphysical effects on a character, as with attributes such as Luck , seen below.
The Magic Item Compendium was written by Andy Collins with Eytan Bernstein, Frank Brunner, Owen K.C. Stephens, and John Snead, and was released March 2007.Cover art was by Francis Tsai, with interior art by Steven Belledin, Ed Cox, Carl Critchlow, Eric Deschamps, Steve Ellis, Wayne England, Matt Faulkner, Emily Fiegenschuh, Randy Gallegos, David Griffith, Brian Hagan, Ralph Horsley, Heather ...
Magic items are generally found in treasure hoards, or recovered from fallen opponents; sometimes, a powerful or important magic item is the object of a quest. [32] The game's extensive rules – which cover diverse subjects such as social interactions, [ 30 ] magic use , [ 33 ] combat, [ 30 ] and the effect of the environment on PCs [ 34 ...
d20 Modern is a modern fantasy role-playing game system designed by Bill Slavicsek, Jeff Grubb, Rich Redman, and Charles Ryan.The system's core rulebook was published by Wizards of the Coast on November 1, 2002; by 2006, ten additional supplements were released.
Basic and derived statistics are also called primary and secondary statistics, respectively. In games which use such concepts, derived statistics are often modified by the character's race and class. In addition, certain in-game methods such as spells or magical items might raise or lower these statistics temporarily.
The stats in Champions are Strength, Constitution, Body, Dexterity, Intelligence, Ego, and Presence. Players are required not only to design a hero's powers, but also the hero's skills, disadvantages, and other traits.