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  2. Types of mesh - Wikipedia

    en.wikipedia.org/wiki/Types_of_mesh

    A skewness' of 0 is the best possible one and a skewness of one is almost never preferred. For Hex and quad cells, skewness should not exceed 0.85 to obtain a fairly accurate solution. Depicts the changes in aspect ratio. For triangular cells, skewness should not exceed 0.85 and for quadrilateral cells, skewness should not exceed 0.9.

  3. Polygon mesh - Wikipedia

    en.wikipedia.org/wiki/Polygon_mesh

    In 3D computer graphics and solid modeling, a polygon mesh is a collection of vertices, edge s and face s that defines the shape of a polyhedral object's surface. It simplifies rendering, as in a wire-frame model. The faces usually consist of triangles (triangle mesh), quadrilaterals (quads), or other simple convex polygons .

  4. Grid classification - Wikipedia

    en.wikipedia.org/wiki/Grid_classification

    In this case two-dimensional unstructured mesh uses triangle elements while three-dimensional uses tetrahedral elements. These are combination of small structured mesh arranged in unstructured pattern. In this type of grid each single cell is treated as a block. There is no structure of coordinate lines that is given by the grid.

  5. Mesh generation - Wikipedia

    en.wikipedia.org/wiki/Mesh_generation

    Mesh generation is deceptively difficult: it is easy for humans to see how to create a mesh of a given object, but difficult to program a computer to make good decisions for arbitrary input a priori. There is an infinite variety of geometry found in nature and man-made objects. Many mesh generation researchers were first users of meshes.

  6. Hierarchical triangular mesh - Wikipedia

    en.wikipedia.org/wiki/Hierarchical_triangular_mesh

    Diagram of Hierarchical Triangular Mesh (HTM). The spherical polygons are the projection of the edges of the octahedron onto the circumscribing sphere. Hierarchical Triangular Mesh (HTM) is a kind of quad tree based on subdivision of a distorted octahedron, used for mesh generation in 3-D computer graphics and geometric data structures. [1]

  7. Loop subdivision surface - Wikipedia

    en.wikipedia.org/wiki/Loop_subdivision_surface

    In computer graphics, the Loop method for subdivision surfaces is an approximating subdivision scheme developed by Charles Loop in 1987 for triangular meshes. Prior methods, namely Catmull-Clark and Doo-Sabin (1978), focused on quad meshes. Loop subdivision surfaces are defined

  8. Polygonal modeling - Wikipedia

    en.wikipedia.org/wiki/Polygonal_modeling

    The basic object used in mesh modeling is a vertex, a point in three-dimensional space.Two vertices connected by a straight line become an edge.Three vertices, connected to each other by three edges, define a triangle, which is the simplest polygon in Euclidean space.

  9. Grid (spatial index) - Wikipedia

    en.wikipedia.org/wiki/Grid_(spatial_index)

    A commonly used triangular grid is the "Quaternary Triangular Mesh" (QTM), which was developed by Geoffrey Dutton in the early 1980s. It eventually resulted in a thesis entitled "A Hierarchical Coordinate System for Geoprocessing and Cartography" that was published in 1999. [ 1 ]