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  2. Epoch (computing) - Wikipedia

    en.wikipedia.org/wiki/Epoch_(computing)

    Software timekeeping systems vary widely in the resolution of time measurement; some systems may use time units as large as a day, while others may use nanoseconds.For example, for an epoch date of midnight UTC (00:00) on 1 January 1900, and a time unit of a second, the time of the midnight (24:00) between 1 January 1900 and 2 January 1900 is represented by the number 86400, the number of ...

  3. System time - Wikipedia

    en.wikipedia.org/wiki/System_time

    The Boost Date/Time Library (C++) The Boost Chrono Library (C++) The Chronos Date/Time Library (Smalltalk) Joda Time, The Joda Date/Time Library (Java) The Perl DateTime Project Archived 2009-02-19 at the Wayback Machine (Perl) date: Ruby Standard Library Documentation (Ruby)

  4. Year 2038 problem - Wikipedia

    en.wikipedia.org/wiki/Year_2038_problem

    Version 3 supports unsigned 32-bit values as struct nfstime3 {uint32 seconds; uint32 nseconds;};. [25] Values greater than zero for the seconds field denote dates after the 0-hour, January 1, 1970. Values less than zero for the seconds field denote dates before the 0-hour, January 1, 1970. In both cases, the nseconds (nanoseconds) field is to ...

  5. Unix time - Wikipedia

    en.wikipedia.org/wiki/Unix_time

    A signed 32-bit value covers about 68 years before and after the 1970-01-01 epoch. The minimum representable date is Friday 1901-12-13, and the maximum representable date is Tuesday 2038-01-19. One second after 2038-01-19T03:14:07Z this representation will overflow in what is known as the year 2038 problem.

  6. Async/await - Wikipedia

    en.wikipedia.org/wiki/Async/await

    For instance, a function might be able to provide a promise that immediately resolves to some result value (such as C#'s Task.FromResult() [13]: 656 ), or it may simply return another method's promise that happens to be the exact promise needed (such as when deferring to an overload).

  7. Delta timing - Wikipedia

    en.wikipedia.org/wiki/Delta_timing

    Delta time or delta timing is a concept used amongst programmers in relation to hardware and network responsiveness. [1] In graphics programming, the term is usually used for variably updating scenery based on the elapsed time since the game last updated, [2] (i.e. the previous "frame") which will vary depending on the speed of the computer, and how much work needs to be done in the program at ...

  8. Metric time - Wikipedia

    en.wikipedia.org/wiki/Metric_time

    1.67 minutes (or 1 minute 40 seconds) 10 3: kilosecond: 1 000: 16.7 minutes (or 16 minutes and 40 seconds) 10 6: megasecond: 1 000 000: 11.6 days (or 11 days, 13 hours, 46 minutes and 40 seconds) 10 9: gigasecond: 1 000 000 000: 31.7 years (or 31 years, 252 days, 1 hour, 46 minutes, 40 seconds, assuming that there are 7 leap years in the interval)

  9. Wikipedia:Manual of Style/Dates and numbers - Wikipedia

    en.wikipedia.org/.../Dates_and_numbers

    Or use about to emphasize which is the statutory, exact value: ...from 30 mph (about 48 km/h) to 50 km/h (about 31 mph). Nominal quantities (e.g. 2 × 4 lumber) require consideration of whether the article is concerned with the item's actual dimensions or merely with its function. In some cases, the nominal quantity may suffice; in others it ...