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  2. Fibonacci sequence - Wikipedia

    en.wikipedia.org/wiki/Fibonacci_sequence

    [3] [4] [5] They are named after the Italian mathematician Leonardo of Pisa, also known as Fibonacci, who introduced the sequence to Western European mathematics in his 1202 book Liber Abaci. [6] Fibonacci numbers appear unexpectedly often in mathematics, so much so that there is an entire journal dedicated to their study, the Fibonacci Quarterly.

  3. Khan Academy - Wikipedia

    en.wikipedia.org/wiki/Khan_Academy

    Starting in 2004, [7] Salman "Sal" Khan began tutoring one of his cousins in mathematics on the Internet using a service called Yahoo! Doodle Images. [8] After a while, Khan's other cousins began to use his tutoring service. Due to the demand, Khan decided to make his videos watchable on the Internet, so he published his content on YouTube. [9]

  4. Game - Wikipedia

    en.wikipedia.org/wiki/Game

    Game designer Chris Crawford defined the term in the context of computers. [9] Using a series of dichotomies: Creative expression is art if made for its own beauty and entertainment if made for money. A piece of entertainment is a plaything if it is interactive. Movies and books are cited as examples of non-interactive entertainment.

  5. Cube (algebra) - Wikipedia

    en.wikipedia.org/wiki/Cube_(algebra)

    y = x 3 for values of 1 ≤ x ≤ 25.. In arithmetic and algebra, the cube of a number n is its third power, that is, the result of multiplying three instances of n together. The cube of a number n is denoted n 3, using a superscript 3, [a] for example 2 3 = 8.

  6. Geometric median - Wikipedia

    en.wikipedia.org/wiki/Geometric_median

    For the 1-dimensional case, the geometric median coincides with the median.This is because the univariate median also minimizes the sum of distances from the points. (More precisely, if the points are p 1, ..., p n, in that order, the geometric median is the middle point (+) / if n is odd, but is not uniquely determined if n is even, when it can be any point in the line segment between the two ...

  7. Sine and cosine - Wikipedia

    en.wikipedia.org/wiki/Sine_and_cosine

    In mathematics, sine and cosine are trigonometric functions of an angle.The sine and cosine of an acute angle are defined in the context of a right triangle: for the specified angle, its sine is the ratio of the length of the side that is opposite that angle to the length of the longest side of the triangle (the hypotenuse), and the cosine is the ratio of the length of the adjacent leg to that ...