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Tetris Effect is a block-dropping arcade-styled puzzle video game developed by Japanese studios Monstars and Resonair and published by Enhance Games. The game was released worldwide exclusively for the PlayStation 4 on November 9, 2018, and features support for the PlayStation VR .
Tetris Effect is inspired by the phenomenon known as the Tetris effect, where after playing Tetris for a long period of time, players would continue to see falling Tetris blocks for some time after quitting the game, an element related to the zone concept.
Tetris is a falling-blocks puzzle video game created by Soviet game designer Alexey Pajitnov in 1985. Tetris variants were later commercialized and released on a vast spectrum of platforms, from video game consoles and computers to mobile devices and calculators, with the version bundled with the Game Boy selling over 35 million units, while ...
Playing Tetris because he was working on the film, said Baird, “has bonded me closer with a 13-year-old who previously probably wouldn't want to spend that much time with her father playing ...
One game mode in the title was called "Slave Tetris", with the goal to try to fit as many African slaves on a boat as possible, using gameplay similar to Tetris; the developer had intended to show how inhumane the slave traders were, and how such trade boats were packed to capacity, stating "it really gets people to think about just how absurd ...
the tetris effect, in the sense of affecting spacial processing, seems to be very prominent in chess, and is arguably one of the earliest examples that are closest to the true tetris effect concept, instead of just afterimages(the world as a grid, objects interacting as in the game). it could probably be referenced more, considering, compared ...
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This effect has even been observed in amnesiacs who otherwise have no memory of the original activity. [14] When the activity involves moving objects, as in the video game Tetris , the corresponding hypnagogic images tend to be perceived as moving.