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  2. hqx (algorithm) - Wikipedia

    en.wikipedia.org/wiki/Hqx_(algorithm)

    hqx ("high quality scale") is a set of 3 image upscaling algorithms developed by Maxim Stepin. The algorithms are hq2x , hq3x , and hq4x , which magnify by a factor of 2, 3, and 4 respectively. It was initially created in 2003 for the Super NES emulator ZSNES , [ 1 ] and is used in emulators such as Nestopia , F. CEUX Snes9x., and Snes9x .

  3. Resolution independence - Wikipedia

    en.wikipedia.org/wiki/Resolution_independence

    Apple also introduced support for scaling the UI by rendering the user interface on higher or smaller resolution that the laptop's built-in native resolution and scaling the output to the laptop screen. One obvious downside of this approach is either a decreased performance on rendering the UI on a higher than native resolution or increased ...

  4. Video scaler - Wikipedia

    en.wikipedia.org/wiki/Video_scaler

    An enlargement of a small section of a 1024x768 (VESA XGA) resolution image; the individual pixels are more visible in its scaled form than its normal resolution.A video scaler is a system that converts video signals from one display resolution to another; typically, scalers are used to convert a signal from a lower resolution (such as 480p standard definition) to a higher resolution (such as ...

  5. Display resolution standards - Wikipedia

    en.wikipedia.org/wiki/Display_resolution_standards

    By 2011, the 16:10 aspect ratio had virtually disappeared from the Windows laptop display market (although Mac laptops are still mostly 16:10, including the 2880 × 1800 15" Retina MacBook Pro and the 2560 × 1600 13" Retina MacBook Pro). One consequence of this transition was that the highest available resolutions moved generally downward (i.e ...

  6. List of common display resolutions - Wikipedia

    en.wikipedia.org/wiki/List_of_common_display...

    This article lists computer monitor, television, digital film, and other graphics display resolutions that are in common use. Most of them use certain preferred numbers . Computer graphics

  7. 16:10 aspect ratio - Wikipedia

    en.wikipedia.org/wiki/16:10_aspect_ratio

    Until about 2003, most computer monitors had a 4:3 aspect ratio, with some using a 5:4 ratio. Between 2003 and 2006, monitors with 16:10 aspect ratios became commonly available, first in laptops, and later in display monitors. Such displays were considered better suited for word processing and computer-aided design. [4] [5]

  8. AOL Mail

    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  9. Extended Display Identification Data - Wikipedia

    en.wikipedia.org/wiki/Extended_display...

    Mac OS X natively reads EDID information and programs such as SwitchResX [4] or DisplayConfigX [5] can display the information as well as use it to define custom resolutions. E-EDID was introduced at the same time as E-DDC , which supports multiple extensions blocks and deprecated EDID version 2.0 structure (it can be incorporated in E-EDID as ...