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Cel-shaded rendering of two isosurfaces of the probability density of a particle in a box. The cel-shading process starts with a typical 3D model.Where cel-shading differs from conventional rendering is in its non-photorealistic shading algorithm.
Zebra patterning, or zebra stripes, is a feature found on some prosumer and most professional video cameras to aid in correct exposure. When enabled, areas of the image over a certain threshold are filled with a striped or cross-hatch pattern to dramatically highlight areas where too much light is falling on the image sensor. [1] [2]
Flood fill, also called seed fill, is a flooding algorithm that determines and alters the area connected to a given node in a multi-dimensional array with some matching attribute. It is used in the "bucket" fill tool of paint programs to fill connected, similarly colored areas with a different color, and in games such as Go and Minesweeper for ...
A cel, short for celluloid, is a transparent sheet on which objects are drawn or painted for traditional, hand-drawn animation.Actual celluloid (consisting of cellulose nitrate and camphor) was used during the first half of the 20th century.
Hatching (French: hachure) is an artistic technique used to create tonal or shading effects by drawing (or painting or scribing) closely spaced parallel lines.When lines are placed at an angle to one another, it is called cross-hatching.
The texture artist gives depth to the art in a video game, applying shading, gradients, and other classic art techniques through art development software. [12] [21] [19] Sprite artist: A video game artist who creates non-static characters and objects or sprites for 2D games. [19] [32] Each sprite may consist of several frames used for animation ...
A crosshatch pattern is made through the film to the substrate. Detached flakes of coating are removed by brushing with a soft brush. Pressure-sensitive tape is applied over the crosshatch cut. Tape is smoothed into place using a pencil eraser over the area of the incisions.
Cross-cutting is an editing technique most often used in films to establish action occurring at the same time, and often in the same place. In a cross-cut, the camera will cut away from one action to another action, which can suggest the simultaneity of these two actions but this is not always the case.