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The Active Template Library (ATL) is a set of template-based C++ classes developed by Microsoft, intended to simplify the programming of Component Object Model (COM) objects. The COM support in Microsoft Visual C++ allows developers to create a variety of COM objects, OLE Automation servers, and ActiveX controls.
ActiveX is a deprecated software framework created by Microsoft that adapts its earlier Component Object Model (COM) and Object Linking and Embedding (OLE) technologies for content downloaded from a network, particularly from the World Wide Web. [1] Microsoft introduced ActiveX in 1996.
This object is specific to the OLE DB provider and defines an ability that the provider has implemented. A property object can be either a built-in property — it is a well-defined property implemented by ADO already and thus cannot be altered — or can be a dynamic property — defined by the underlying data provider and can be changed Error
Access to an object's interfaces (similar to Type conversion) is provided by each object as well. COM is available only in Microsoft Windows and Apple's Core Foundation 1.3 and later plug-in application programming interface (API). [1] The latter only implements a subset of the whole COM interface. [2]
The active object design pattern decouples method execution from method invocation for objects that each reside in their own thread of control. [1] The goal is to introduce concurrency, by using asynchronous method invocation and a scheduler for handling requests. [2] The pattern consists of six elements: [3]
An object's virtual method table will contain the addresses of the object's dynamically bound methods. Method calls are performed by fetching the method's address from the object's virtual method table. The virtual method table is the same for all objects belonging to the same class, and is therefore typically shared between them.
The Object class is the root of the class hierarchy, so that its methods and attributes are available for all instantiated objects of each class. The Class class (a.k.a. meta class) is used to maintain the properties of a class (like its method objects) and gets used for creating instances (a.k.a. objects, values).
OLE 1.0 later evolved to become an architecture for software components known as the Component Object Model (COM), and later DCOM. When an OLE object is placed on the clipboard or embedded in a document, both a visual representation in native Windows formats (such as a bitmap or metafile) is stored, as well as the underlying data in its own ...