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  2. Metal (API) - Wikipedia

    en.wikipedia.org/wiki/Metal_(API)

    Metal Performance Shaders is a highly optimized library of graphics functions that can help application developers achieve great performance at the same time decrease work on maintaining GPU family specific functions. [9] It provides functions including: Image filtering algorithms; Neural network processing; Advanced math operations; Ray tracing

  3. Intel Graphics Technology - Wikipedia

    en.wikipedia.org/wiki/Intel_Graphics_Technology

    Intel Iris Graphics and Intel Iris Pro Graphics are the IGP series introduced in 2013 with some models of Haswell processors as the high-performance versions of HD Graphics. Iris Pro Graphics was the first in the series to incorporate embedded DRAM. [5] Since 2016 Intel refers to the technology as Intel Iris Plus Graphics with the release of ...

  4. Per-pixel lighting - Wikipedia

    en.wikipedia.org/wiki/Per-pixel_lighting

    Real-time applications, such as video games, usually implement per-pixel lighting through the use of pixel shaders, allowing the GPU hardware to process the effect. The scene to be rendered is first rasterized onto a number of buffers storing different types of data to be used in rendering the scene, such as depth, normal direction, and diffuse color.

  5. List of Intel graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_Intel_graphics...

    Iris Pro Graphics P555 2016 Workstation Xeon E3-1558L v5 192D 650: 1000 128 Iris Pro Graphics 580 Mobile Core i5-6350HQ 193B 350: 900 576:72:9 (GT4) Core i7-6770HQ: 950 Core i7-6870HQ: 1000 Core i7-6970HQ: 1050 Desktop: Core i5-6585R: 1100 Core i5-6685R Core i7-6785R: 1150 Iris Pro Graphics P580 Workstation Xeon E3-1578L v5 193D 700 1000 Mobile ...

  6. Intel Arc - Wikipedia

    en.wikipedia.org/wiki/Intel_Arc

    Intel Arc is a brand of graphics processing units designed by Intel.These are discrete GPUs mostly marketed for the high-margin gaming PC market. The brand also covers Intel's consumer graphics software and services.

  7. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    This shader works by replacing all light areas of the image with white, and all dark areas with a brightly colored texture. In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as shading.

  8. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    GLSL shaders themselves are simply a set of strings that are passed to the hardware vendor's driver for compilation from within an application using the OpenGL API's entry points. Shaders can be created on the fly from within an application, or read-in as text files, but must be sent to the driver in the form of a string.

  9. High-dynamic-range rendering - Wikipedia

    en.wikipedia.org/wiki/High-dynamic-range_rendering

    Shader Model 4.0 is a feature of DirectX 10, which has been released with Windows Vista. Shader Model 4.0 allows 128-bit HDR rendering, as opposed to 64-bit HDR in Shader Model 3.0 (although this is theoretically possible under Shader Model 3.0). Shader Model 5.0 is a feature of DirectX 11.