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Many iterator functions act this way. You can keep separate counts for iterator functions by using different variables. For example, if you set q = mw. ustring. gmatch (text, "(x.)") in the same module, you can pull characters from the same piece of text (text) by evaluating d=q() without losing your place in a().
Marshalling data between C and Lua functions is also done using the stack. To call a Lua function, arguments are pushed onto the stack, and then the lua_call is used to call the actual function. When writing a C function to be directly called from Lua, the arguments are read from the stack. Here is an example of calling a Lua function from C:
An inline source code string. Template parameters [Edit template data] This template prefers inline formatting of parameters. Parameter Description Type Status Code 1 code The code to display. String required Language 2 lang The programming language of the source code. List of valid values is at: [[mw:Extension:SyntaxHighlight#Supported_languages]] Default text String suggested Class class no ...
Similarly, a lot of the Lua library functions are, for security, not available in modules. (For example, it's not possible to do file I/O or to make operating system calls in MediaWiki modules.) So, much of what these books explain about Lua standard library functions and variables that come with the language is either irrelevant or untrue here.
Java Native Access (JNA) provides an interface with native libraries without having to write glue code. Another example is JNR; LuaJIT, a just-in-time implementation of Lua, has an FFI that allows "calling external C functions and using C data structures from pure Lua code". [4] [5]: 35
Help:Lua for beginners; Help:Lua debugging – about debugging Lua modules; Wikipedia:Lua style guide – standards to improve the readability of code through consistency; Module:Sandbox provides a pseudo-namespace for experimenting with Lua modules
Many languages have explicit pointers or references. Reference types differ from these in that the entities they refer to are always accessed via references; for example, whereas in C++ it's possible to have either a std:: string and a std:: string *, where the former is a mutable string and the latter is an explicit pointer to a mutable string (unless it's a null pointer), in Java it is only ...
(The mm variable stands for Module Math; you can choose something more descriptive if you prefer.) Most functions in the module have a version for Lua and a version for #invoke. It is possible to use the #invoke functions from other Lua modules, but using the Lua functions has the advantage that you do not need to access a Lua frame object.