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The magazine approved of the randomly generated environments and large number of possible encounters and outcomes, and concluded that both new and experienced adventurers would enjoy the game. [3] Deirdre L. Maloy reviewed the game for Computer Gaming World, stating that "Odyssey was the program that sold me on an Apple computer. At that time ...
The following list of text-based games is not to be considered an authoritative, comprehensive listing of all such games; rather, it is intended to represent a wide range of game styles and genres presented using the text mode display and their evolution across a long period.
Colossal Cave Adventure (also known as Adventure or ADVENT) is a text-based adventure game, released in 1976 by developer Will Crowther for the PDP-10 mainframe computer. It was expanded upon in 1977 by Don Woods. In the game, the player explores a cave system rumored to be filled with treasure and gold.
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. [1] The genre's focus on story allows it to draw heavily from other narrative-based media, such as literature and film, encompassing a wide variety of genres.
James A. McPherson reviewed the program for Computer Gaming World, and stated that "An intermediate level game, The Alpine Encounter has detailed graphics similar to other current graphic adventure games." [3] Terry Rooker reviewed VODAC: The Alpine Encounter in Space Gamer No. 73. [2]
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Players control Etienne Quist, a novelist who has been magically cursed with the inability to write. However, Quist can open portals to dimensions where books are real. A black market source tells him they can lift the curse if he steals items from books for them. The gameplay blends elements of adventure games and role-playing video games. [2]
The game works similar to a gamebook. On each player's turn the next location card is turned over and read, then all players must choose which path to take next. If the card contains an event, the player reading the card must complete a dexterity challenge determined by the card. [1] At the start of each turn, a time wheel is rotated clockwise.