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Myst has also been cited as the reason for the decline of the adventure game genre; eager to capitalize on Myst ' s success, publishers churned out mediocre Myst clones, which flooded the market. [66] By Exile ' s release, games like Myst were considered to be an "antiquated" form of gaming by some critics. [67]
Obduction is an adventure video game developed by Cyan Worlds. Obduction is considered a spiritual successor to Cyan's previous adventure games, Myst and Riven. [2] In the game, the player finds their character transported to strange alien worlds but with human elements within the settings.
Laura Evenson, writing for the San Francisco Chronicle, pointed to adult-oriented games like Myst as evidence the video game industry was emerging from its "adolescent" phase. [104] GameSpot's Jeff Sengstack wrote that "Myst is an immersive experience that draws you in and won't let you go."
A review in Next Generation, a magazine with a very vocal stance against Myst and its imitators, commented, "Granted, just like most games of this type, the graphics are beautiful. And as much as it hurts to admit it, the story is rather intriguing, involving alternate dimensions, weird creatures, and some machines that would make Leonardo da ...
The reviewer from Pyramid #29 (Jan./Feb., 1998) stated that "Myst, and now Riven, are worlds to be explored, with complex puzzles to be solved, and without time limitations or enemies to worry about. Take all the time you like; the basic problems of the game will still be there, waiting for you to solve them." [59]
Qin: Tomb of the Middle Kingdom is a Myst-like graphic adventure computer game developed by Learn Technologies Interactive published by Time Warner Interactive and released for Windows and Macintosh systems.
Myst III: Exile is the third title in the Myst series of graphic adventure.While the preceding games in the series, Myst and Riven, were produced by Cyan Worlds and published by Broderbund, Exile was developed by Presto Studios and published by Ubi Soft.
Droste is a Senior 3D Environment Artist and Level Designer, and was in the Australian gaming industry for ten years before making this game. [2] He was inspired by games like Myst, in the sense of a being a character dropped into a strange world, not knowing why they were there or what was going on, and to start exploring and discovering; in addition he enjoyed how the game had no jumping or ...