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Scaleform GFx is a discontinued game development middleware package, a vector graphics rendering engine used to display Adobe Flash-based user interfaces and HUDs for video games. [6] In March 2011, Autodesk acquired Scaleform Corporation [7] and Scaleform GFx became part of the Autodesk Gameware line of middleware. On July 12, 2018, Autodesk ...
Autodesk Gameware - from Autodesk, includes Scaleform GFx, Kynapse, Beast and HumanIK. Nvidia GameWorks - visual FX, physics, particle and fluid simulations. Simplygon - automated 3D content optimization for a variety of assets as vegetation, buildings, scene views etc. SpeedTree - vegetation programming and modelling software products.
Scaleform Corporation was a developer providing middleware for use in the video game industry. As a result of Autodesk's acquisition of the company in March 2011, [1] Scaleform has become part of the Autodesk Gameware line of middleware. As of July 2017, Autodesk no longer makes Scaleform available for purchase. [2]
Autodesk Gameware is a discontinued middleware software suite [1] developed by Autodesk.The suite contained tools that enable designers to create game lighting, character animation, low level path finding, high-level AI and advanced user interfaces. [2]
Creation Engine is a 3D video game engine created by Bethesda Game Studios based on the Gamebryo engine. The Creation Engine has been used to create role-playing video games such as The Elder Scrolls V: Skyrim, Fallout 4, and Fallout 76.
Defense Grid also uses the Scaleform GFx user interface engine. ... The Awakening is a prime example of that sudden transformation of taking an unoriginal, ...
Scaleform provides GFx for high performance Flash UI and high-quality video playback, and an Input Method Editor (IME) add-on for in-game Asian chat support. Other middleware is used for performance optimisation—for example ' Simplygon ' helps to optimise and generate level of detail meshes, and ' Umbra ' adds occlusion culling optimisations ...
Scaleform GFx was licensed for the game's UI and animated textures, explained as allowing more complex-looking graphics without impacting the game's performance. [19] To promote a smooth game experience, the Wii version was designed to run at 60 frames per second, and included small aesthetic elements that helped players find their way through ...