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  2. Three-dimensional face recognition - Wikipedia

    en.wikipedia.org/wiki/Three-dimensional_face...

    The main technological limitation of 3D face recognition methods is the acquisition of 3D image, which usually requires a range camera. Alternatively, multiple images from different angles from a common camera (e.g. webcam [1]) may be used to create the 3D model with significant post

  3. Visual thinking - Wikipedia

    en.wikipedia.org/wiki/Visual_thinking

    Psychologist E.R Jaensch states that eidetic memory as part of visual thinking has to do with eidetic images fading between the line of the after image and the memory image. [ citation needed ] A fine relationship may exist between the after image and the memory image, which causes visual thinkers from not seeing the eidetic image but rather ...

  4. Poser (software) - Wikipedia

    en.wikipedia.org/wiki/Poser_(software)

    Poser is a single-threaded 3D rendering software package for the posing, animating, and rendering of 3D poly-mesh human and animal figures. it is published by Bondware and supported by Renderosity, a graphic 3D art content store. Poser allows the user to load figures, props, lighting, and cameras for both still and animated renderings.

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    The search engine that helps you find exactly what you're looking for. Find the most relevant information, video, images, and answers from all across the Web.

  6. List of 3D modeling software - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_modeling_software

    Computer-generated image created by Gilles Tran Following is a list of notable software, computer programs, used to develop a mathematical representation of any three dimensional surface of objects, as 3D computer graphics , also called 3D modeling .

  7. Stereoscope - Wikipedia

    en.wikipedia.org/wiki/Stereoscope

    Most people can, with practice and some effort, view stereoscopic image pairs in 3D without the aid of a stereoscope, but the physiological depth cues resulting from the unnatural combination of eye convergence and focus required will be unlike those experienced when actually viewing the scene in reality, making an accurate simulation of the ...