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The adjective "funny" has two meanings, which often need to be clarified between a speaker and listener. One meaning is "amusing, jocular, droll" and the other meaning is "odd, quirky, peculiar". These differences indicate the evanescent and experiential nature of fun and the difficulty of distinguishing "fun" from "enjoyment". [6]
Thesaurus Linguae Latinae. A modern english thesaurus. A thesaurus (pl.: thesauri or thesauruses), sometimes called a synonym dictionary or dictionary of synonyms, is a reference work which arranges words by their meanings (or in simpler terms, a book where one can find different words with similar meanings to other words), [1] [2] sometimes as a hierarchy of broader and narrower terms ...
Words for these concepts are sometimes cited as antonyms to schadenfreude, as each is the opposite in some way. There is no common English term for pleasure at another's happiness (i.e.; vicarious joy), though terms like 'celebrate', 'cheer', 'congratulate', 'applaud', 'rejoice' or 'kudos' often describe a shared or reciprocal form of pleasure.
Pleasure is experience that feels good, that involves the enjoyment of something. [1] [2] It contrasts with pain or suffering, which are forms of feeling bad. [3]It is closely related to value, desire and action: [4] humans and other conscious animals find pleasure enjoyable, positive or worthy of seeking.
Synonyms often express a nuance of meaning or are used in different registers of speech or writing. Various technical domains may employ synonyms to convey precise technical nuances. Some writers avoid repeating the same word in close proximity, and prefer to use synonyms: this is called elegant variation. Many modern style guides criticize this.
Recreation is an activity of leisure, leisure being discretionary time. [1] The "need to do something for recreation" is an essential element of human biology and psychology. [2] Recreational activities are often done for enjoyment, amusement, or pleasure and are considered to be "fun".
The following outline provides an overview of and topical guide to entertainment and the entertainment industry: . Entertainment is any activity which provides a diversion or permits people to amuse themselves in their leisure time, and may also provide fun, enjoyment, and laughter.
Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...