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The team wanted Sonic Heroes to appeal beyond Sonic series fans and so designed a game that did not depend on the continuation of its predecessors. The team revived elements not seen since the Genesis Sonic games, such as special stages and the Chaotix characters. Sega released Sonic Heroes in Japan in December 2003 and worldwide in early 2004 ...
The team took the name Sonic Team in 1991 with the release of Sonic the Hedgehog for the Sega Genesis. The game was a major success, and started the long-running Sonic the Hedgehog franchise. The next several games were developed by Naka and Yasuhara in America at Sega Technical Institute .
Afterward, Sonic Team USA developed the first multi-platform Sonic game, Sonic Heroes (2003), for the GameCube, Microsoft's Xbox, and Sony's PlayStation 2. [81] It was designed for a broad audience, [82] and Sonic Team revived elements not seen since the Genesis era, such as special stages and the Chaotix characters. [83]
Espio was incorporated into Sonic Heroes as part of a move to reintroduce neglected characters, and because the development team considered him to have a unique, interesting personality. [66] He was the designated "speed" character in Sonic Heroes while teammates Vector the Crocodile and Charmy Bee respectively represented "power" and "flight ...
Sonic Dream Team is a 3D platformer which follows Sonic the Hedgehog and his friends through various worlds taking place inside of Doctor Eggman's dreams. The game initially features six playable characters; Sonic, Amy Rose, Tails, Cream the Rabbit, Knuckles the Echidna and Rouge the Bat. After completing certain tasks, Shadow can be unlocked ...
Featuring a cross-world and interstellar journey, Sonic X depicted Sonic and his human friend Chris Thorndyke in quests to save the world. Sonic: Night of the Werehog is a short film produced by Sega's VE Animation Studio, released to coincide with the release of Sonic Unleashed. In the film, Sonic and Chip enter a haunted house, and must deal ...
Naoto Ohshima, Sonic Team artist who designed the Sonic the Hedgehog character. Shortly after the release of Sonic the Hedgehog, Naka, Yasuhara, and a number of other Japanese developers relocated to California to join Sega Technical Institute (STI), a development division established by Mark Cerny intended as an elite studio combining the design philosophies of American and Japanese developers.
Sonic and the Fallen Star is a 2D Sonic game featuring original levels and music. It is inspired by multiple 2D Sonic titles, Sonic Heroes, and the Before the Sequel and After the Sequel fangames. [30] Sonic Time Twisted is a 2D Sonic game in the style of the 16-bit titles, mostly following that of Sonic the Hedgehog 3 and Sonic CD. It includes ...