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  2. Generalized game theory - Wikipedia

    en.wikipedia.org/wiki/Generalized_game_theory

    Generalized game theory is an extension of game theory incorporating social theory concepts such as norm, value, belief, role, social relationship, and institution. The theory was developed by Tom R. Burns , Anna Gomolinska, and Ewa Roszkowska but has not had great influence beyond these immediate associates.

  3. Newcomb's paradox - Wikipedia

    en.wikipedia.org/wiki/Newcomb's_paradox

    Game theory offers two strategies for this game that rely on different principles: the expected utility principle and the strategic dominance principle. The problem is considered a paradox because two seemingly logical analyses yield conflicting answers regarding which choice maximizes the player's payout.

  4. Metagame analysis - Wikipedia

    en.wikipedia.org/wiki/Metagame_analysis

    Metagame theory was developed by Nigel Howard in the 1960s as a reconstruction of mathematical game theory on a non-quantitative basis, hoping that it would thereby make more practical and intuitive sense (Howard 1971, pp. xi).

  5. Game theory - Wikipedia

    en.wikipedia.org/wiki/Game_theory

    Separately, game theory has played a role in online algorithms; in particular, the k-server problem, which has in the past been referred to as games with moving costs and request-answer games. [125] Yao's principle is a game-theoretic technique for proving lower bounds on the computational complexity of randomized algorithms , especially online ...

  6. Cooperative game theory - Wikipedia

    en.wikipedia.org/wiki/Cooperative_game_theory

    Cooperative game theory is a branch of game theory that deals with the study of games where players can form coalitions, cooperate with one another, and make binding agreements. The theory offers mathematical methods for analysing scenarios in which two or more players are required to make choices that will affect other players wellbeing. [5]

  7. Revelation principle - Wikipedia

    en.wikipedia.org/wiki/Revelation_principle

    The revelation principle is a fundamental result in mechanism design, social choice theory, and game theory which shows it is always possible to design a strategy-resistant implementation of a social decision-making mechanism (such as an electoral system or market). [1] It can be seen as a kind of mirror image to Gibbard's theorem.

  8. Rationalizable strategy - Wikipedia

    en.wikipedia.org/wiki/Rationalizable_strategy

    Rationalizability is a solution concept in game theory.It is the most permissive possible solution concept that still requires both players to be at least somewhat rational and know the other players are also somewhat rational, i.e. that they do not play dominated strategies.

  9. Solution concept - Wikipedia

    en.wikipedia.org/wiki/Solution_concept

    Selected equilibrium refinements in game theory. Arrows point from a refinement to the more general concept (i.e., ESS Proper). In game theory, a solution concept is a formal rule for predicting how a game will be played. These predictions are called "solutions", and describe which strategies will be adopted by players and, therefore, the ...