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  2. Good Behavior Game - Wikipedia

    en.wikipedia.org/wiki/Good_Behavior_Game

    The Good Behavior Game was first used in 1967 in Baldwin City, Kansas by Muriel Saunders, who was then a new teacher in a fourth-grade classroom. Muriel Saunders, Harriet Barrish (a graduate student at the University of Kansas), and the professor and co-founder of applied-behavior analysis, the late Montrose Wolfe , co-created the Good Behavior ...

  3. Self-regulated learning - Wikipedia

    en.wikipedia.org/wiki/Self-regulated_learning

    Self-regulation is an important construct in student success within an environment that allows learner choice, such as online courses. Within the remained time of explanation, there will be different types of self-regulations such as the focus is the differences between first- and second-generation college students' ability to self-regulate their online learning.

  4. Instructional theory - Wikipedia

    en.wikipedia.org/wiki/Instructional_theory

    Originating in the United States in the late 1970s, instructional theory is influenced by three basic theories in educational thought: behaviorism, the theory that helps us understand how people conform to predetermined standards; cognitivism, the theory that learning occurs through mental associations; and constructivism, the theory explores the value of human activity as a critical function ...

  5. Self-regulation theory - Wikipedia

    en.wikipedia.org/wiki/Self-regulation_theory

    The self-regulated learning is the process of taking control and evaluating one's own learning and behavior. This emphasizes control by the individual who monitors, directs and regulates actions toward goals of information. In goal attainment self-regulation it is generally described in these four components of self-regulation. [1]

  6. Classroom management - Wikipedia

    en.wikipedia.org/wiki/Classroom_management

    The Good Behavior Game (GBG) is a "classroom-level approach to behavior management" [26] that was originally used in 1969 by Barrish, Saunders, and Wolf. The Game entails the class earning access to a reward or losing a reward, given that all members of the class engage in some type of behavior (or did not exceed a certain amount of undesired ...

  7. Glasser's choice theory - Wikipedia

    en.wikipedia.org/wiki/Glasser's_choice_theory

    Behavior ("total behavior" in Glasser's terms) is made up of these four components: acting, thinking, feeling, and physiology. Glasser suggests we have considerable control or choice over the first two of these, yet little ability to directly choose the latter two as they are more deeply sub- and unconscious.

  8. Learning theory (education) - Wikipedia

    en.wikipedia.org/wiki/Learning_theory_(education)

    A classroom in Norway. Learning theory describes how students receive, process, and retain knowledge during learning.Cognitive, emotional, and environmental influences, as well as prior experience, all play a part in how understanding, or a worldview, is acquired or changed and knowledge and skills retained.

  9. Psychology of learning theories - Wikipedia

    en.wikipedia.org/wiki/Psychology_of_learning

    The psychology of learning refers to theories and research on how individuals learn. There are many theories of learning. Some take on a more behaviorist approach which focuses on inputs and reinforcements. [1] [2] [3] Other approaches, such as neuroscience and social cognition, focus more on how the brain's organization and structure influence ...