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Both characters can use magic, though the sorceress possesses a natural advantage in this area. Like in many role-playing games, warrior is easier to play early on, while the sorceress proves its usefulness in later stages of the game. The warrior, also, lacks healing spells, which makes the ending of the game quite difficult.
The role of the fictional backstory character in the manual was filled by "Sudden Smith", and the story dedicated to a number of vintage science fiction heroes, including Buck Rogers, Lazarus Long and the casts of Star Trek and Star Wars. [27] Star Warrior is closer to a strategy game, although the player still controls only one character. The ...
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Dragon Quest, [a] previously published as Dragon Warrior in North America until 2005, [b] is a series of role-playing video games created by Japanese game designer Yuji Horii (Armor Project), character designer Akira Toriyama (Bird Studio), and composer Koichi Sugiyama (Sugiyama Kobo) and published by Square Enix (formerly Enix).
A race of desert dwelling woman warriors. One male Gerudo is born every 100 years. Gnoll Dungeons & Dragons: Bloodthirsty humanoid hyenas that devoutly worship a demon lord. Gnomes: Dungeons & Dragons: Gnomes are generally human in look, albeit roughly a foot shorter. They tend to have prominent noses. Gnomes tend towards tinkering and mining ...
1993 – FM Towns, PC-98 Notes: Role-playing video game; Published by Strategic Simulations; Part of the Eye of the Beholder series; Sequel to Eye of the Beholder; Part of the Dungeons & Dragons franchise; Included in the compilation Forgotten Realms: The Archives - Collection One
Dragon Quest VI: Realms of Revelation, [a] known in Europe & Australia as Dragon Quest VI: Realms of Reverie, [2] is a 1995 role-playing video game developed by Heartbeat and published by Enix for the Super Famicom as a part of the Dragon Quest series and as the last Dragon Quest game in the Zenithian Trilogy. [3]
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