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  2. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    In the Dungeons & Dragons game, magic is a force of nature and a part of the world. Since the publication of Advanced Dungeons & Dragons (1977), magic has typically been divided into two main types: arcane, which comes from the world and universe around the caster, and divine, which is inspired from above (or below): the realms of gods and demons.

  3. List of Dungeons & Dragons web series - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    Game designer Kate Welch plays Dungeons & Dragons digital games. [158] 2020 Learning Dungeons & Dragons: 8 Host Madeline Cullen explains how to play Dungeons & Dragons. Translated into French and German in 2021. [159] 2020 Learning Roll20: 8 Carlos Luna and Victoria Rogers host a Roll20 tutorial show. [160] 2020 On Tour with Dragons: 8

  4. Wizard (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Wizard_(Dungeons_&_Dragons)

    For the 3.5 edition, Dungeons & Dragons For Dummies recommended the sorcerer over the wizard as a starting arcane spellcaster: "Where the sorcerer approaches spellcasting more as an art than a science, working through intuition rather than careful training and study, the wizard is all about research. For this reason, the wizard has a wider ...

  5. Palace of the Silver Princess - Wikipedia

    en.wikipedia.org/wiki/Palace_of_the_Silver_Princess

    The entire module was subsequently rewritten by Tom Moldvay, who changed the plot, replaced most of Wells' new monsters with standard monsters from the 1981 Dungeons & Dragons Basic Set and removed the empty areas. Moldvay reimagined Wells' Decapus monster as a forest hunter, while her Archer Bush was included with more minor changes.

  6. Dungeons & Dragons gameplay - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_gameplay

    Dungeons & Dragons, starting with AD&D 1st Edition and continuing to the current 5th Edition, has many skills that characters may train in. [29] [30] [5] In 1st and 2nd editions, these were broken down into "weapon proficiencies" and "non-weapon proficiencies". [31] [32] In 3rd Edition they are all simply referred to as "skills".

  7. List of Dungeons & Dragons deities - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    This is a list of deities of Dungeons & Dragons, including all of the 3.5 edition gods and powers of the "Core Setting" for the Dungeons & Dragons (D&D) roleplaying game. Religion is a key element of the D&D game, since it is required to support both the cleric class and the behavioural aspects of the ethical alignment system – 'role playing ...

  8. Glossary of magic (illusion) - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_magic_(illusion)

    Shut Eye – a performer so skilled at the illusion of mind reading that they come to believe they actually do possess psychic powers. Shuffle – to randomize a deck of playing cards. Siva Count – also known as the reversed elmsley count, is a false count done usually after executing an Elmsley count.

  9. Gamma World - Wikipedia

    en.wikipedia.org/wiki/Gamma_World

    At the Dungeons & Dragons Experience fan convention in early 2010, Wizards of the Coast announced a new version titled D&D Gamma World, eventually released in October of that year. The game is compatible with the D&D 4th Edition rules and the System Reference Document , but is not considered a separate D&D setting.