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Core Keeper is a survival sandbox game developed by Pugstorm. The game features mechanics similar to other games in the sandbox genre such as Minecraft, Terraria and Stardew Valley, including mining, crafting, farming and exploration in a procedurally generated underground world.
Survival games focus on the survival parts of these games, while encouraging exploration of an open world. [1] Some gameplay elements present in the action-adventure genre—such as resource management and item crafting—are commonly found in survival games and serve as central elements featured in games like Survival Kids. At the start of a ...
Forge also included many libraries and hooks which made mod development easier. [16] After Minecraft was fully released in November 2011, the game's modding community continued to grow. [16] In February 2012, Mojang hired developers of Bukkit to work on an official modding API, allowing mod developers easier access to the Minecraft game files. [21]
In video games, an open world is a virtual world in which the player can approach objectives freely, as opposed to a world with more linear and structured gameplay. [1] [2] Notable games in this category include The Legend of Zelda (1986), Grand Theft Auto V (2013), Red Dead Redemption 2 (2018) and Minecraft (2011).
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The player can choose from 9 different weapon types, divided in three categories: melee, magic and ranged. Melee weapons include: blades, hammers and fist weapons. Magic weapons include: blood magic, chaos magic and elementalism. Ranged weapons include: shotguns, pistols and assault rifles.
Terraria (/ t ə ˈ r ɛər i ə / ⓘ tə-RAIR-ee-ə [1]) is a 2011 action-adventure sandbox game developed by Re-Logic. The game was first released for Windows and has since been ported to other PC and console platforms. The game features exploration, crafting, building, painting, and combat with a variety of creatures in a procedurally ...
Weapons, armor, and other items are found by killing enemies, breaking containers, or by purchase from vendors. Each character has an inventory, represented as a fixed grid, with each item depicted by a shape taking up spaces on the grid. [6] One character type, the mule, cannot use weapons or magic, but has a much larger inventory. [1]