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Moho, an animation software package distributed by Smith Micro Software, uses Lua as its scripting language, and all of its native tools are built as editable scripts. mpv (crossplatform media player, an mplayer fork) uses Lua as a scripting language. MySQL Workbench uses Lua for its extensions and add-ons.
Luau developed by Roblox Corporation, a derivative of Lua 5.1 with gradual typing, additional features and a focus on performance. [41] Ravi, a JIT-enabled Lua 5.3 language with optional static typing. JIT is guided by type information. [42] Shine, a fork of LuaJIT with many extensions, including a module system and a macro system. [43]
Other custom scripting tools include PhoenixSpeak, which is used to store information to a permanent database, [20] and an animation scripting language called KitterSpeak. [21] These scripting languages enable players to script actions ranging from the simple, like opening a door, to the more complex, such as a complete game of chess or laser-tag.
Services include business management, entertainment, and custom content creation (which can be broken up into the following six categories: building, texturing, scripting, animating, art direction, and the position of producer/project funder).
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Custom assets: Compatible filetypes include .FBX (with or without animated sequences), .obj, .png, .wav. Sequencer: Multi-track linear media editor for creating and managing cinematic sequences, animations, and other scripted events. It provides a toolset for choreographing in-game events, cutscenes, and animations.
Velocity is a cross-platform JavaScript library designed to simplify the client-side scripting of website animation. [4] Velocity is free, open-source software licensed under the MIT License. [3] It is the most popular open source web animation engine. [5] Velocity's syntax is designed to make it easier to create complex animations for HTML and ...
Roblox (/ ˈ r oʊ b l ɒ k s / ⓘ, ROH-bloks) is an online game platform and game creation system developed by Roblox Corporation that allows users to program and play games created by themselves or other users. It was created by David Baszucki and Erik Cassel in 2004, and released to the public in 2006. As of August 2020, the platform has ...