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  2. Python syntax and semantics - Wikipedia

    en.wikipedia.org/wiki/Python_syntax_and_semantics

    Python supports most object oriented programming (OOP) techniques. It allows polymorphism, not only within a class hierarchy but also by duck typing. Any object can be used for any type, and it will work so long as it has the proper methods and attributes. And everything in Python is an object, including classes, functions, numbers and modules.

  3. List object - Wikipedia

    en.wikipedia.org/wiki/List_object

    Let C be a category with finite products and a terminal object 1. A list object over an object A of C is: an object L A, a morphism o A : 1 → L A, and; a morphism s A : A × L A → L A; such that for any object B of C with maps b : 1 → B and t : A × B → B, there exists a unique f : L A → B such that the following diagram commutes:

  4. Glossary of mathematical symbols - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_mathematical...

    3. Between two groups, may mean that the first one is a proper subgroup of the second one. > (greater-than sign) 1. Strict inequality between two numbers; means and is read as "greater than". 2. Commonly used for denoting any strict order. 3. Between two groups, may mean that the second one is a proper subgroup of the first one. ≤ 1.

  5. Comparison of programming languages (syntax) - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_programming...

    The enclosed text becomes a string literal, which Python usually ignores (except when it is the first statement in the body of a module, class or function; see docstring). Elixir. The above trick used in Python also works in Elixir, but the compiler will throw a warning if it spots this.

  6. Object graph - Wikipedia

    en.wikipedia.org/wiki/Object_graph

    Object-oriented applications contain complex webs of interrelated objects. Objects are linked to each other by one object either owning or containing another object or holding a reference to another object. This web of objects is called an object graph and it is the more abstract structure that can be used in discussing an application's state.

  7. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    The observer pattern addresses the following problems: [2] A one-to-many dependency between objects should be defined without making the objects tightly coupled. When one object changes state, an open-ended number of dependent objects should be updated automatically. An object can notify multiple other objects.

  8. Ambigram - Wikipedia

    en.wikipedia.org/wiki/Ambigram

    Because the number 5 is approximately shaped like the letter S, the number 6 like a lowercase b, the number 9 like the letter g, it is possible to play on these similarities to design ambigrams. A good example is the Sochi 2014 (Olympic games) logo where the four glyphs contained in 2014 are exact symmetries of the four letters S, o, i and h ...

  9. List of object-oriented programming languages - Wikipedia

    en.wikipedia.org/wiki/List_of_object-oriented...

    This is a list of notable programming languages with features designed for object-oriented programming (OOP). The listed languages are designed with varying degrees of OOP support. Some are highly focused in OOP while others support multiple paradigms including OOP.