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  2. Interactive theatre - Wikipedia

    en.wikipedia.org/wiki/Interactive_theatre

    Interactive theatre often goes hand in hand with immersive theatre, which brings the audience into the same playing space as the performers. They may be asked to hold props, supply performance suggestions (as in improvisational theatre ), share the action's real-world (non-theatrical) setting (as in site-specific theatre and immersive theatre ...

  3. On-set virtual production - Wikipedia

    en.wikipedia.org/wiki/On-set_virtual_production

    OSVP can be viewed as an application of extended reality. OSVP contrasts with virtual studio technology, in which a green screen backdrop surrounds the set, and the virtual surroundings are composited into the green screen plate downstream from the camera, in that in OSVP the virtual world surrounding the set is visible to the camera, actors ...

  4. Digital theatre - Wikipedia

    en.wikipedia.org/wiki/Digital_theatre

    Digital theatre is primarily identified by the coexistence of "live" performers and digital media in the same unbroken(1) space with a co-present audience. In addition to the necessity that its performance must be simultaneously "live" and digital, the event's secondary characteristics are that its content should retain some recognizable theatre roles (through limiting the level of ...

  5. Immersive theater - Wikipedia

    en.wikipedia.org/wiki/Immersive_theater

    Virtual reality in immersive theater consists of traditional story and filmic elements: plot, conflict, protagonist, antagonist. [16] Virtual reality is a new way of establishing the protagonist. Users can customize the protagonist in detail and make the different decisions they think best for the plotline.

  6. Virtual reality - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality

    Currently, standard virtual reality systems use either virtual reality headsets or multi-projected environments to generate some realistic images, sounds and other sensations that simulate a user's physical presence in a virtual environment. A person using virtual reality equipment is able to look around the artificial world, move around in it ...

  7. Sensorama - Wikipedia

    en.wikipedia.org/wiki/Sensorama

    The Sensorama, from U.S. Patent #3050870. The Sensorama was a machine that is one of the earliest known examples of immersive, multi-sensory (now known as multimodal) technology.

  8. Virtual world - Wikipedia

    en.wikipedia.org/wiki/Virtual_world

    The concept of virtual worlds significantly predates computers. The Roman naturalist, Pliny the Elder, expressed an interest in perceptual illusion. [14] [15] In the twentieth century, the cinematographer Morton Heilig explored the creation of the Sensorama, a theatre experience designed to stimulate the senses of the audience—vision, sound, balance, smell, even touch (via wind)—and so ...

  9. 360-degree video - Wikipedia

    en.wikipedia.org/wiki/360-degree_video

    The use of the term "virtual reality" to describe 360-degree video has been disputed, as VR typically refers to interactive experiences wherein the viewer's motions can be tracked to allow real-time interactions within a virtual environment, with orientation and position tracking. In 360-degree video, the locations of viewers are fixed, viewers ...