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The goal of the contest is to develop the best game possible within four kibibytes (4096 bytes) of data. While the rules originally allowed for nearly any distribution method, recent years have required that the games be packaged as either an executable JAR file, a Java Webstart application, or a Java Applet, and now only an applet.
8 bits (or more) XOR/table Paul Hsieh's SuperFastHash [1] 32 bits Buzhash: variable XOR/table Fowler–Noll–Vo hash function (FNV Hash) 32, 64, 128, 256, 512, or 1024 bits xor/product or product/XOR Jenkins hash function: 32 or 64 bits XOR/addition Bernstein's hash djb2 [2] 32 or 64 bits shift/add or mult/add or shift/add/xor or mult/xor
Kotlin's data class construct defines classes whose primary purpose is storing data, similar Java's record types. Like Java's record types, the construct is similar to normal classes except that the key methods equals, hashCode and toString are automatically generated from the class properties. Unlike Java's records, data classes are open for ...
two objects being equal but distinct, e.g., two $10 banknotes; two objects being equal but having different representation, e.g., a $1 bill and a $1 coin; two different references to the same object, e.g., two nicknames for the same person; In many modern programming languages, objects and data structures are accessed through references. In ...
Hash Code was a global team programming competition organized by Google. [1] [2] The participants work in teams of 2–4 people [3] solving a programming challenge inspired by software engineering at Google. The first edition was a local event at the Google office in Paris, with 200 participants in attendance. [4]
Design by contract (DbC), also known as contract programming, programming by contract and design-by-contract programming, is an approach for designing software. It prescribes that software designers should define formal , precise and verifiable interface specifications for software components , which extend the ordinary definition of abstract ...
A rolling hash (also known as recursive hashing or rolling checksum) is a hash function where the input is hashed in a window that moves through the input.. A few hash functions allow a rolling hash to be computed very quickly—the new hash value is rapidly calculated given only the old hash value, the old value removed from the window, and the new value added to the window—similar to the ...
MIT/Public-domain software—Proprietary (engine/game code) Love Conquers All Games Developed using the Ren'Py engine, the game code for Analogue: A Hate Story was released on May 4, 2013 under a public-domain-equivalent license. The source code release includes the entire script of the game for context, but the script remains proprietary. [245]