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Whereas Microsoft mice and Microsoft keyboards were previously controlled from two separate programs – IntelliPoint and IntelliType – the Mouse and Keyboard Center is responsible for both kinds of devices. 32- and 64-bit versions of the software are available, and the program integrates with Windows 8 and above's "Modern UI" interface.
Windows 7 introduces a desktop slideshow feature that periodically changes the desktop wallpaper based on a user-defined interval; the change is accompanied by a smooth fade transition with a duration that can be customized via the Windows Registry. [9] The desktop slideshow feature supports local images and images obtained via RSS. [10] [11] [12]
VPSKeys supports the Telex, VISCII, VNI, and VIQR input methods, as well as a number of character encodings.One of its unique features is a "hook/tilde dictionary" (Tự Điển Hỏi Ngã), which provides spelling suggestions for distinguishing words with hỏi or ngã tones.
Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.
Sticky keys is an accessibility feature of some graphical user interfaces which assists users who have physical disabilities or helps users reduce repetitive strain injury. It serializes keystrokes; instead of being required to press multiple keys at a time, the user can press and release a modifier key , such as ⇧ Shift , Ctrl , Alt , or the ...
Key rollover is the ability of a computer keyboard to correctly handle several simultaneous keystrokes. A keyboard with n-key rollover (NKRO) can correctly detect input from each key on the keyboard at the same time, regardless of how many other keys are also being pressed. Keyboards that lack full rollover will register an incorrect keystroke ...
Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games. [1]
Lastly, trying to reduce processor utilization may increase interrupt latency and decrease throughput. Minimum interrupt latency is largely determined by the interrupt controller circuit and its configuration. They can also affect the jitter in the interrupt latency, which can drastically affect the real-time schedulability of the system.