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Wizardry VII: Crusaders of the Dark Savant (originally known as Wizardry: Crusaders of the Dark Savant) is a role-playing video game developed and published by Sir-Tech. It is the seventh title in the Wizardry series and is a sequel to Wizardry VI: Bane of the Cosmic Forge. It is also the second entry in the 'Dark Savant' trilogy.
Part of The Ultimate Wizardry Archives (1998), a compilation of the first seven Wizardry games plus the 1996 remake of the seventh game, Wizardry Gold, released for Microsoft Windows and MS-DOS. Owners of the WonderSwan Color port could download 10 extra stages exclusive to this version through a connection between the Mobile Wonder Gate add-on ...
Wizardry 8 is the last installment in the Wizardry series of role-playing video games developed by Sir-Tech Canada.Serving as the third game in the "Dark Savant trilogy," it follows Wizardry VI: Bane of the Cosmic Forge and Wizardry VII: Crusaders of the Dark Savant.
In fall 1979, Sirotech Software was founded by Norman Sirotek, Robert Sirotek and Robert Woodhead.Sirotech Software published Info Tree, a database management program, Galactic Attack and a beta version of Wizardry: Dungeons of Despair which was later renamed Wizardry: Proving Grounds of the Mad Overlord and formally released in fall 1981.
Wizardry 8; Wizardry II: The Knight of Diamonds; Wizardry III: Legacy of Llylgamyn; Wizardry IV: The Return of Werdna; Wizardry Online; Wizardry V: Heart of the Maelstrom; Wizardry VI: Bane of the Cosmic Forge; Wizardry VII: Crusaders of the Dark Savant; Wizardry: Labyrinth of Lost Souls; Wizardry: Proving Grounds of the Mad Overlord
Wizardry VI: Bane of the Cosmic Forge (originally known as Wizardry: Bane of the Cosmic Forge) is the 6th title in the Wizardry series of role-playing video games. It was the first in the trilogy surrounding the Dark Savant , which was followed by Wizardry VII: Crusaders of the Dark Savant and Wizardry 8 .
After Robert Woodhead left the Wizardry video game series, Bradley co-designed Wizardry V: Heart of the Maelstrom (1988) with Andrew C. Greenberg. [2] The design was based on a game that Bradley had already written several years prior, but it was rebranded and rewritten as a Wizardry sequel. [3]
Later Wizardry games made it easier by restarting at the point in the dungeon where the characters died. It can take hundreds of hours to finish the game. [7] Wizardry saves the player's party and game progress onto a scenario disk. After booting, a new one may be created with a blank floppy disk or an existing one used.