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Mock-up image of opening a loot box in a video game. In video game terminology, a loot box (also called a loot crate or prize crate) is a consumable virtual item which can be redeemed to receive a randomised selection of further virtual items, or loot, ranging from simple customisation options for a player's avatar or character to game-changing equipment such as weapons and armour.
A gacha game (Japanese: ガチャ ゲーム, Hepburn: gacha gēmu) is a game, typically a video game, that implements the gachapon machine style mechanics. Similar to loot boxes , Live Service gacha games entice players to spend in-game currency to receive a random in-game item .
The first popular Japanese gacha game, released 2010 on GREE. [16] Eggy Party: Battle royale, Platform, Party: 2023 Ensemble Stars! Life Simulation: 2022 Spin-off to the Ensemble Girls! (2012) [17] Epic Seven: Eastern role-playing: 2018 Fate/Grand Order: Tactical role-playing: 2017 Part of the Fate/stay night visual novel franchise. [18] Final ...
reCAPTCHA Inc. [1] is a CAPTCHA system owned by Google.It enables web hosts to distinguish between human and automated access to websites. The original version asked users to decipher hard-to-read text or match images.
Handicaps (or "odds") in chess are handicapping variants which enable a weaker player to have a chance of winning against a stronger one. There are a variety of such handicaps, such as material odds (the stronger player surrenders a certain piece or pieces), extra moves (the weaker player has an agreed number of moves at the beginning of the game), extra time on the chess clock, and special ...
Googlebot is the web crawler software used by Google that collects documents from the web to build a searchable index for the Google Search engine. This name is actually used to refer to two different types of web crawlers: a desktop crawler (to simulate desktop users) and a mobile crawler (to simulate a mobile user).
A sorting algorithm introduced in the 2011 Google Code Jam. [6] As long as the list is not in order, a subset of all elements is randomly permuted. If this subset is optimally chosen each time this is performed, the expected value of the total number of times this operation needs to be done is equal to the number of misplaced elements.