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  2. Hex map - Wikipedia

    en.wikipedia.org/wiki/Hex_map

    The Battle for Wesnoth, a hex grid based computer game. A hex map, hex board, or hex grid is a game board design commonly used in simulation games of all scales, including wargames, role-playing games, and strategy games in both board games and video games. A hex map is subdivided into a hexagonal tiling, small regular hexagons of identical size.

  3. Hex (board game) - Wikipedia

    en.wikipedia.org/wiki/Hex_(board_game)

    The game of Y is Hex played on a triangular grid of hexagons; the object is for either player to connect all three sides of the triangle. Y is a generalization of Hex to the extent that any position on a Hex board can be represented as an equivalent position on a larger Y board.

  4. Hex game - Wikipedia

    en.wikipedia.org/wiki/Hex_game

    Hex game may refer to: Hex, a strategy board game played on a hexagonal grid; Hex, a turn-based strategy game for Atari ST and Amiga; Hex: Shards of Fate, a massively multiplayer online trading card game; Hex-based game or hex map, a game board design commonly used in wargames

  5. Y (game) - Wikipedia

    en.wikipedia.org/wiki/Y_(game)

    A commercially-sold Y board, featuring three pentagonal points within the hex grid, representing half of a geodesic sphere. Y is an abstract strategy board game, first described by John Milnor in the early 1950s. [1] [2] [3] The game was independently invented in 1953 by Craige Schensted and Charles Titus.

  6. Civil War (board game) - Wikipedia

    en.wikipedia.org/wiki/Civil_War_(board_game)

    The game failed to find an audience, possibly because it was too simple for wargamers but too complex for social gamers, [1] and it was dropped from the Avalon Hill line in 1963. [1] A 1980 company history noted that the game was "A very abstract strategic game using a hex grid and plastic pawns.

  7. Gettysburg (game) - Wikipedia

    en.wikipedia.org/wiki/Gettysburg_(game)

    In 1961, the game was re-released, redone to use a hex grid, which also appeared in other Avalon Hill games released that year. This proved a popular mechanism for regulating movement, with it being a staple of wargame design ever since, but Avalon Hill returned to a square grid (albeit with more normal movement rules) for the 1964 edition of ...