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The Battle for Wesnoth, a hex grid based computer game. A hex map, hex board, or hex grid is a game board design commonly used in simulation games of all scales, including wargames, role-playing games, and strategy games in both board games and video games. A hex map is subdivided into a hexagonal tiling, small regular hexagons of identical size.
The game of Y is Hex played on a triangular grid of hexagons; the object is for either player to connect all three sides of the triangle. Y is a generalization of Hex to the extent that any position on a Hex board can be represented as an equivalent position on a larger Y board.
Hex game may refer to: Hex, a strategy board game played on a hexagonal grid; Hex, a turn-based strategy game for Atari ST and Amiga; Hex: Shards of Fate, a massively multiplayer online trading card game; Hex-based game or hex map, a game board design commonly used in wargames
A commercially-sold Y board, featuring three pentagonal points within the hex grid, representing half of a geodesic sphere. Y is an abstract strategy board game, first described by John Milnor in the early 1950s. [1] [2] [3] The game was independently invented in 1953 by Craige Schensted and Charles Titus.
The game failed to find an audience, possibly because it was too simple for wargamers but too complex for social gamers, [1] and it was dropped from the Avalon Hill line in 1963. [1] A 1980 company history noted that the game was "A very abstract strategic game using a hex grid and plastic pawns.
In 1961, the game was re-released, redone to use a hex grid, which also appeared in other Avalon Hill games released that year. This proved a popular mechanism for regulating movement, with it being a staple of wargame design ever since, but Avalon Hill returned to a square grid (albeit with more normal movement rules) for the 1964 edition of ...