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  2. Image rectification - Wikipedia

    en.wikipedia.org/wiki/Image_rectification

    If the images to be rectified are taken from camera pairs without geometric distortion, this calculation can easily be made with a linear transformation.X & Y rotation puts the images on the same plane, scaling makes the image frames be the same size and Z rotation & skew adjustments make the image pixel rows directly line up [citation needed].

  3. Pixel-art scaling algorithms - Wikipedia

    en.wikipedia.org/wiki/Pixel-art_scaling_algorithms

    Next, the rotated image is created with a nearest-neighbor scaling and rotation algorithm that simultaneously shrinks the big image back to its original size and rotates the image. Finally, overlooked single-pixel details are (optionally) restored if the corresponding pixel in the source image is different and the destination pixel has three ...

  4. ImageMagick - Wikipedia

    en.wikipedia.org/wiki/ImageMagick

    The software mainly consists of a number of command-line interface utilities for manipulating images. ImageMagick does not have a robust graphical user interface to edit images as do Adobe Photoshop and GIMP, but does include – for Unix-like operating systems – a basic native X Window GUI (called IMDisplay) for rendering and manipulating images and API libraries for many programming languages.

  5. Raster graphics - Wikipedia

    en.wikipedia.org/wiki/Raster_graphics

    A raster image is technically characterized by the width and height of the image in pixels and by the number of bits per pixel. [1] Raster images are stored in image files with varying dissemination, production, generation, and acquisition formats. The printing and prepress industries know raster graphics as contones (from continuous tones).

  6. Jones calculus - Wikipedia

    en.wikipedia.org/wiki/Jones_calculus

    Finding the Jones matrix, J(α, β, γ), for an arbitrary rotation involves a three-dimensional rotation matrix. In the following notation α, β and γ are the yaw, pitch, and roll angles (rotation about the z-, y-, and x-axes, with x being the direction of propagation), respectively. The full combination of the 3-dimensional rotation matrices ...

  7. Motion estimation - Wikipedia

    en.wikipedia.org/wiki/Motion_estimation

    It is an ill-posed problem as the motion happens in three dimensions (3D) but the images are a projection of the 3D scene onto a 2D plane. The motion vectors may relate to the whole image (global motion estimation) or specific parts, such as rectangular blocks, arbitrary shaped patches or even per pixel. The motion vectors may be represented by ...

  8. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    Noting that any identity matrix is a rotation matrix, and that matrix multiplication is associative, we may summarize all these properties by saying that the n × n rotation matrices form a group, which for n > 2 is non-abelian, called a special orthogonal group, and denoted by SO(n), SO(n,R), SO n, or SO n (R), the group of n × n rotation ...

  9. 2D computer graphics - Wikipedia

    en.wikipedia.org/wiki/2D_computer_graphics

    In object-oriented graphics, the image is described indirectly by an object endowed with a self-rendering method—a procedure that assigns colors to the image pixels by an arbitrary algorithm. Complex models can be built by combining simpler objects, in the paradigms of object-oriented programming.