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It is an example of human–computer interaction in driving simulators, racing simulators, and racing video games, and is an example of haptic technology Direct-drive steering wheels typically differ from geared or belted sim racing wheels by being stronger (having more torque), and being able to more accurately reproduce details from the ...
A Logitech G29 racing wheel. Sim racing wheels, like real-world racing steering wheels, can have many buttons. Some examples are cruise control or pit-lane limiter for the pit lane, button for flashing lights, windscreen wipers, radio communication with the team, adjustments to the racing setup (such as brake balance, brake migration, differential braking (entry, mid+, exit, hi-speed; to make ...
Previewing the game for the upcoming console release RedBull.com's, Curtis Moldrich states that "although we didn't get a chance to play the game with a controller, with a steering wheel at least, Assetto Corsa is a revolution. By embracing reality and modelling it perfectly, Assetto Corsa actually makes for a more entertaining game.
Occasionally, a racing game or driving simulator will also include an attachable steering wheel that can be used to play the game in place of a controller. The wheel, which is usually plastic, may also include pedals to add to the game's reality. These wheels are usually used only for arcade and computer games.
iRacing is a subscription-based online sim racing video game developed and published by iRacing.com Motorsport Simulations in 2008. All in-game sessions are hosted on the publisher's servers. The game simulates real world cars, tracks, and racing events, and enforces rules of conduct modeled on real auto racing events. [1] [2] [3]
Full motion racing simulator with all 6 degrees of freedom. A full motion racing simulator, sometimes called a full motion sim rig, is a motion simulator that is purposed for racing, and must provide motion simulation in all six degrees of freedom, as defined by the aviation simulator industry many decades ago.