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  2. Behavior tree (artificial intelligence, robotics and control)

    en.wikipedia.org/wiki/Behavior_tree_(artificial...

    [15] [5] Event-driven behavior trees solved some scalability issues of classical behavior trees by changing how the tree internally handles its execution, and by introducing a new type of node that can react to events and abort running nodes. Nowadays, the concept of event-driven behavior tree is a standard and used in most of the ...

  3. Behavior-based robotics - Wikipedia

    en.wikipedia.org/wiki/Behavior-based_robotics

    Behavior-based robotics sets itself apart from traditional artificial intelligence by using biological systems as a model. Classic artificial intelligence typically uses a set of steps to solve problems, it follows a path based on internal representations of events compared to the behavior-based approach. Rather than use preset calculations to ...

  4. Behavior selection algorithm - Wikipedia

    en.wikipedia.org/wiki/Behavior_selection_algorithm

    In artificial intelligence, a behavior selection algorithm, [1] or action selection algorithm, is an algorithm that selects appropriate behaviors or actions for one or more intelligent agents. In game artificial intelligence, it selects behaviors or actions for one or more non-player characters. Common behavior selection algorithms include:

  5. Behavior tree - Wikipedia

    en.wikipedia.org/wiki/Behavior_tree

    A behavior tree with leaf nodes may revert (symbolized by adding the caret operator ^) to an ancestor node to repeat behavior, or start a new thread (symbolized by two carets ^^). A behavior tree specifies state changes in components, how data and control is passed between components and how threads interact. There are constructs for creating ...

  6. Neurorobotics - Wikipedia

    en.wikipedia.org/wiki/Neurorobotics

    Neurorobotics is the combined study of neuroscience, robotics, and artificial intelligence.It is the science and technology of embodied autonomous neural systems. Neural systems include brain-inspired algorithms (e.g. connectionist networks), computational models of biological neural networks (e.g. artificial spiking neural networks, large-scale simulations of neural microcircuits) and actual ...

  7. The program is free, and will cover topics of special interest in an ever-changing world. ... Music therapy, artificial intelligence to be highlighted at St. Olaf Lutheran Church. Tribune. Austin ...

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