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Interactive theatre often goes hand in hand with immersive theatre, which brings the audience into the same playing space as the performers. They may be asked to hold props, supply performance suggestions (as in improvisational theatre ), share the action's real-world (non-theatrical) setting (as in site-specific theatre and immersive theatre ...
A 360-degree projection system has been developed, which is used for virtual reality research, art works, and cinematic presentations. The current system has a 40-foot (12 m) round, 15-foot (4.6 m) tall circular screen which surrounds viewers, who either can walk around or view from swivel chairs.
Virtual reality in immersive theater consists of traditional story and filmic elements: plot, conflict, protagonist, antagonist. [16] Virtual reality is a new way of establishing the protagonist. Users can customize the protagonist in detail and make the different decisions they think best for the plotline.
Immersive design (Experimental Design) describes design work which ranges in levels of interaction and leads users to be fully absorbed in an experience. This form of design involves the use of virtual reality (VR), augmented reality (AR), and mixed reality (MR) that creates the illusion that the user is physically interacting with a realistic digital atmosphere.
Since the mid-1980s she has been working collaboratively with the architect Wolfgang Strauss. As part of their research in New Media Art, Architecture, Interface Design and Art Theory, they focus on the concept of Mixed Reality, which connects the physical with the virtual world. [2]
The Sensorama, from U.S. Patent #3050870. The Sensorama was a machine that is one of the earliest known examples of immersive, multi-sensory (now known as multimodal) technology.
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