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Condemned: Criminal Origins; Conspiracies (video game) Contact Sam Cruise; Contradiction: Spot the Liar! Criminal Case (video game) Criminal Minds (video game) Cruise for a Corpse; CSI: Crime City; CSI: 3 Dimensions of Murder; CSI: Crime Scene Investigation (video game) CSI: Deadly Intent; CSI: Fatal Conspiracy; CSI: Hard Evidence; CSI: NY ...
The murder investigation theme was chosen first by the developers, who decided to make the game in the hidden object genre due to it making both business and personal sense. [4] Just two months after the games launched, it had one million daily active users.
Crime Scene (video game) CrimeWave; Criminal Case (video game) Criminal Minds (video game) Critical Ops; Crossfire (2007 video game) Crow Country; Cruise for a Corpse; Cry of Fear; CSI: Crime City; CSI: 3 Dimensions of Murder; CSI: Crime Scene Investigation (video game) CSI: Dark Motives; CSI: Deadly Intent; CSI: Fatal Conspiracy; CSI: Hard ...
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CSI: Deadly Intent is a computer game based on the CSI: Crime Scene Investigation television series.It is the seventh CSI game released, including CSI: Miami and CSI: NY.It was released for Microsoft Windows on October 20, 2009, [1] and for Xbox 360, Nintendo DS and Wii on October 27, 2009.
In the United States, CSI: Crime Scene Investigation debuted at #3 on the NPD Group's computer game sales rankings for the week ending April 5, 2003. [16] The title remain in the weekly top 10 through April 26, [17] [18] [19] and became the country's seventh-best-selling computer game of April overall, with an average retail price of $30. [20]
Describing the early access version of Shadows of Doubt as "incredibly refreshing", Rachel Watts of Rock Paper Shotgun praised the game for its "thrilling" sleuthing and advantages over scripted detective games, commending the "hands-off" design of the game in spite of its "overwhelming" pacing and investigation failures. [19]
The Gumshoe System (stylised as The GUMSHOE System) is a role-playing game system created in 2007 by Robin Laws, designed for running investigative scenarios. The premise is that investigative games are not about finding clues, they are about interpreting the clues that are found.