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In the mid-1980s, he designed the look of animated computer displays for the USS Enterprise-A bridge in Star Trek IV: The Voyage Home. [1] This led to a staff position on Star Trek: The Next Generation in 1987 as a scenic artist, adding detail to set designs and props.
Andrew Probert returned to Star Trek to design a new USS Enterprise, NCC-1701-D, for Star Trek: The Next Generation (1987–1994), which takes place 100 years after the original Star Trek. The Enterprise-D retains the hallmarks of Matt Jefferies' Enterprise design: a saucer section, engineering section, and a pair of engine nacelles. [157]
Five years prior to Rick Sternbach's version being published, Ed Whitefire, an artist and designer in the aerospace industry, [2] contacted Paramount Studios about preparing and publishing the blueprints for the Enterprise-D. [3] [4] He presented his idea to Star Trek Art Department staff member Andrew Probert and was given the go ahead to ...
Throughout “Star Trek’s” long 56-year history, the Starship Enterprise has been designed, redesigned, reimagined, blown to smithereens and then reimagined again for the various TV ...
As with the Enterprise ' s design, alien spacecraft design in Star Trek—such as the Klingon starships' resemblance to a manta ray with a bulbous prow, and Romulan vessels' bird-of-prey markings and nomenclature—influenced future television and film productions. [9] [14]
NX-01, main setting of Star Trek: Enterprise. Registry: Enterprise Class: NX Service: 2151–2161 (10 years) Captain: Jonathan Archer United Earth Starfleet's Enterprise is the main setting of Star Trek: Enterprise (2001–2005). Enterprise was the first Earth-built starship capable of reaching Warp 5. The ship was commanded by Captain Jonathan ...
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