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Cassina Kovacs straight with 1/1 turn; named after Igor Cassina. Chestroll This skill to bend the back. It is also called a chin stand. Cartwheel The maneuver where one moves sideways, from hands to feet, in a straight line (in the motion that the wheel of a cart would follow), while keeping the back, arms, and legs straight, and the feet pointed.
0-9 22 The 22 m line, marking 22 metres (72 ft) from the tryline. 89 An "89" or eight-nine move is a phase following a scrum, in which the number 8 picks up the ball and transfers it to number 9 (scrum-half). 99 The "99" call was a policy of simultaneous retaliation by the 1974 British Lions tour to South Africa, (the 99 comes from the British emergency services telephone number which is 999 ...
For glossaries of terms, please place the glossaries in Category:Glossaries of sports and, if one exists, the sport-specific subcategory of Category:Sports terminology. Do not a create a sport-specific subcategory just to hold a lone glossary article (it will just get up-merged again at WP:CFD ).
Also trapper or catching glove. The webbed glove that the goaltender wears on the hand opposite the hand that holds the stick. centre Also center. A forward position whose primary zone of play is the middle of the ice. change on the fly Substituting a player from the bench during live play, i.e. not during a stoppage prior to a faceoff. charging The act of taking more than three strides or ...
References 0–9 2-for-1 A strategy used within the last minute of a period or quarter, in which the team with possession times its shot to ensure that it will regain possession with enough time to shoot again before time runs out. Applicable in competitions that use a shot clock (all except NFHS in most US states). 3-and-D Any player, typically not a star, who specializes mainly in three ...
Batters who are obviously out (e.g. bowled or indisputably caught) will normally walk from the field without waiting for an appeal. Approach 1. The motion of the bowler before bowling the ball; also known as the run-up. [5] 2. The ground a bowler runs on during their run up; e.g.: "Play was delayed because the bowler's approaches were slippery."
Roman numerals: for example the word "six" in the clue might be used to indicate the letters VI; The name of a chemical element may be used to signify its symbol; e.g., W for tungsten; The days of the week; e.g., TH for Thursday; Country codes; e.g., "Switzerland" can indicate the letters CH; ICAO spelling alphabet: where Mike signifies M and ...
Siren: a loud sound used to signal the start and end of the game, and the start and end of each quarter. [3] Sit: the best position from which to take a mark. Usually used in the structure 'to have the sit'. Sitter: a very easy mark; usually used in the negative, when such a mark is missed, e.g., "He's dropped a sitter".