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  2. Straight-line program - Wikipedia

    en.wikipedia.org/wiki/Straight-line_program

    Let G be a finite group and let S be a subset of G.A straight-line program of length m over S computing some g ∈ G is a sequence of expressions (w 1,...,w m) such that for each i, w i is a symbol for some element of S, or w i = (w j,-1) for some j < i, or w i = (w j,w k) for some j,k < i, such that w m takes upon the value g when evaluated in G in the obvious manner.

  3. Algorithm characterizations - Wikipedia

    en.wikipedia.org/wiki/Algorithm_characterizations

    a finite procedure, written in a fixed symbolic vocabulary, governed by precise instructions, moving in discrete steps, 1, 2, 3, . . ., whose execution requires no insight, cleverness, intuition, intelligence, or perspicuity, and that sooner or later comes to an end." (boldface and italics in the original, p. xviii)

  4. Algorithm - Wikipedia

    en.wikipedia.org/wiki/Algorithm

    Flowchart of using successive subtractions to find the greatest common divisor of number r and s. In mathematics and computer science, an algorithm (/ ˈ æ l ɡ ə r ɪ ð əm / ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. [1]

  5. Havel–Hakimi algorithm - Wikipedia

    en.wikipedia.org/wiki/Havel–Hakimi_algorithm

    The degree sequence is a list of numbers in nonincreasing order indicating the number of edges incident to each vertex in the graph. [2] If a simple graph exists for exactly the given degree sequence, the list of integers is called graphic. The Havel-Hakimi algorithm constructs a special solution if a simple graph for the given degree sequence ...

  6. Automata theory - Wikipedia

    en.wikipedia.org/wiki/Automata_theory

    An automaton (automata in plural) is an abstract self-propelled computing device which follows a predetermined sequence of operations automatically. An automaton with a finite number of states is called a finite automaton (FA) or finite-state machine (FSM). The figure on the right illustrates a finite-state machine, which is a well-known type ...

  7. Fisher–Yates shuffle - Wikipedia

    en.wikipedia.org/wiki/Fisher–Yates_shuffle

    The Fisher–Yates shuffle is an algorithm for shuffling a finite sequence. The algorithm takes a list of all the elements of the sequence, and continually determines the next element in the shuffled sequence by randomly drawing an element from the list until no elements remain. [ 1 ]

  8. Ducci sequence - Wikipedia

    en.wikipedia.org/wiki/Ducci_sequence

    As there are only a finite number of possible n-tuples with these constraints, the sequence of n-tuples must sooner or later repeat itself. Every Ducci sequence therefore eventually becomes periodic. If n is a power of 2 every Ducci sequence eventually reaches the n-tuple (0,0,...,0) in a finite number of steps. [1] [3] [4]

  9. Deterministic finite automaton - Wikipedia

    en.wikipedia.org/wiki/Deterministic_finite_automaton

    The figure illustrates a deterministic finite automaton using a state diagram. In this example automaton, there are three states: S 0, S 1, and S 2 (denoted graphically by circles). The automaton takes a finite sequence of 0s and 1s as input. For each state, there is a transition arrow leading out to a next state for both 0 and 1.