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  2. Satoshi Tajiri - Wikipedia

    en.wikipedia.org/wiki/Satoshi_Tajiri

    Satoshi Tajiri (Japanese: 田尻 智, Hepburn: Tajiri Satoshi, born August 28, 1965 [1]) is a Japanese video game designer and director who is the creator of the Pokémon franchise and the co-founder and president of video game developer Game Freak.

  3. Fear & Hunger - Wikipedia

    en.wikipedia.org/wiki/Fear_&_Hunger

    Fear & Hunger is a 2018 survival horror role-playing video game developed by Finnish game developer Miro Haverinen. [1] Taking place in an anachronistic dark fantasy setting mixing Medieval and early modern environments, Fear & Hunger follows one of four playable characters as they delve into the Dungeon of Fear and Hunger, facing off against deadly traps, puzzles and monsters as they make ...

  4. Development of BioShock Infinite - Wikipedia

    en.wikipedia.org/wiki/Development_of_BioShock...

    A standalone browser game, BioShock Infinite: Industrial Revolution, was developed by Lazy 8 Studios under Irrational's direction to promote the main game and provide the player with in-game rewards. Additional promotional media included an art book, figurines of various characters in the game, a prequel novella, a board game, and a contest to ...

  5. We Happy Few - Wikipedia

    en.wikipedia.org/wiki/We_Happy_Few

    We Happy Few is Compulsion Games' second game following its 2013 game Contrast. The game, powered by Unreal Engine 4 , [ 9 ] has tripled the development staff from Contrast . [ 10 ] Some inspiration for We Happy Few came at the end of Contrast ' s development, as studio founder and producer Guillaume Provost had to struggle with the death of ...

  6. The Forest (video game) - Wikipedia

    en.wikipedia.org/wiki/The_Forest_(video_game)

    Canadian-based developers Endnight Games have said that Disney was an inspiration for the game, commenting that they do not want the whole game to be entirely "dark and depressing." [ 4 ] The game received an update in May 2018 that added compatibility for the Oculus Rift and HTC Vive virtual reality headsets with a later update supporting the ...

  7. Development of The Last of Us - Wikipedia

    en.wikipedia.org/wiki/Development_of_The_Last_of_Us

    The game's sound design was created to reflect a more "grounded" and subtle mood than Uncharted, particularly focusing on the lack of sound. Taking inspiration from No Country for Old Men, the team attempted to "do more with less"; Kovats said that the team was trying to tell a story by "going for a reductive quality". [61]

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  9. Development of Red Dead Redemption 2 - Wikipedia

    en.wikipedia.org/wiki/Development_of_Red_Dead...

    The vistas in the game's world were inspired by the paintings of artists such as Albert Bierstadt. [4] [21]While one of the main themes of the original game was to protect family at all costs, Red Dead Redemption 2 tells the story of the breakdown of a family in the form of the Van der Linde gang.