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  2. Color psychology - Wikipedia

    en.wikipedia.org/wiki/Color_psychology

    "The Impact of Avatar Color on Game Experience in Educational Games" color selector. Color psychology can even affect someone through the avatars they choose to use. A recent study from 2016 [87] assessed the impact of avatar color on the gaming experience for educational games. The research compared two different color avatars; blue and red.

  3. Behavioral game theory - Wikipedia

    en.wikipedia.org/wiki/Behavioral_game_theory

    These games also explored the effect of trust on decision-making outcomes and utility maximizing behavior. [12] Common resource games were used to experimentally test how cooperation and social desirability affect subject's choices. A real-life example of a common resource game might be a party guest's decision to take from a food platter.

  4. Compulsion loop - Wikipedia

    en.wikipedia.org/wiki/Compulsion_loop

    Particularly for freemium titles, where players can opt to spend real-world money for in-game boosts, extinction is undesirable so the game is designed around a near-perpetual compulsion loop alongside frequent addition of new content. [4] Compulsion loops in video games can be established through several means.

  5. Flow (psychology) - Wikipedia

    en.wikipedia.org/wiki/Flow_(psychology)

    Conversely, so called "relaxation games" keep the level of challenges significantly below the player's competency level, in order to achieve an opposite effect. [83] The video game Flow was designed as part of Jenova Chen's master's thesis for exploring the design decisions that allow players to achieve the flow state, by adjusting the ...

  6. Behavioral neuroscience - Wikipedia

    en.wikipedia.org/wiki/Behavioral_neuroscience

    Autism, a brain development disorder that impairs social interaction and communication, and causes restricted and repetitive behavior, all starting before a child is three years old. Anxiety , a physiological state characterized by cognitive, somatic, emotional, and behavioral components.

  7. Cognitive-affective personality system - Wikipedia

    en.wikipedia.org/wiki/Cognitive-affective...

    Cognitive-affective theorists argue that behavior is not the result of some global personality trait; instead, it arises from individuals' perceptions of themselves in a particular situation. However, inconsistencies in behavior are not due solely to the situation; inconsistent behaviors reflect stable patterns of variation within the person.

  8. Cognitive psychology - Wikipedia

    en.wikipedia.org/wiki/Cognitive_psychology

    In 387 BCE, Plato had suggested that the brain was the seat of the mental processes. [2] In 1637, René Descartes posited that humans are born with innate ideas and forwarded the idea of mind-body dualism , which would come to be known as substance dualism (essentially the idea that the mind and the body are two separate substances). [ 3 ]

  9. Neuropsychology - Wikipedia

    en.wikipedia.org/wiki/Neuropsychology

    Neuropsychology is a branch of psychology concerned with how a person's cognition and behavior are related to the brain and the rest of the nervous system.Professionals in this branch of psychology focus on how injuries or illnesses of the brain affect cognitive and behavioral functions.

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