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  2. Golf cart - Wikipedia

    en.wikipedia.org/wiki/Golf_cart

    The first electric golf cart was custom-made in 1932, but did not gain widespread acceptance. [3] In the 1930s until the 1950s the most widespread use of golf carts was for those with disabilities who could not walk far. [4] By the mid-1950s the golf cart had gained wide acceptance with US golfers. [5]

  3. Golf equipment - Wikipedia

    en.wikipedia.org/wiki/Golf_equipment

    Cart bags are generally designed to be harnessed to a two-wheeled pull cart or a motorized golf cart during play of a round. They often have only a rudimentary carry strap or handle for loading and transporting the bag, and no stand legs, but may feature extra storage or more durable construction, as weight of the loaded bag is a lesser concern.

  4. Billy cart - Wikipedia

    en.wikipedia.org/wiki/Billy_cart

    Young boy in a billy cart outside a Queenslander home at Indooroopilly, Brisbane ca. 1910. The first references to billy carts appear in the 1880s, with the term identified as originating from wooden carts pulled by billygoats, with these carts being a commonplace occurrence throughout Australia prior to the emergence of the automobile.

  5. 20 Low-Carb, High-Protein Lunch Recipes for Winter - AOL

    www.aol.com/20-low-carb-high-protein-223259831.html

    Reviewed by Dietitian Jessica Ball, M.S., RD Heami Lee, Food Stylist: Emily Nabors Hall, Prop Stylist: Christine Keeley Amp up your midday meal with one of these nutritious lunch recipes.

  6. What the Golf? - Wikipedia

    en.wikipedia.org/wiki/What_the_Golf?

    The game's crown system was designed to make players revisit levels and for people who wanted to complete everything. The developers considered having unlockable skins for the golf ball, but the idea ended up being scrapped. The slow-motion feature was originally intended for the game's soccer level, but it was added to the rest of the game. [5]

  7. Epic Pinball - Wikipedia

    en.wikipedia.org/wiki/Epic_Pinball

    Designer James Schmalz said in 1999 that Epic Pinball was more successful than anyone imagined it could be. [15] According to Epic's Tim Sweeney, it was the publisher's top-selling shareware game, and Schmalz earned "more than a million dollars from the shareware royalties" in its first year. [16] Ultimately the game sold more than 200,000 ...