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  2. Dijkstra's algorithm - Wikipedia

    en.wikipedia.org/wiki/Dijkstra's_algorithm

    From a dynamic programming point of view, Dijkstra's algorithm is a successive approximation scheme that solves the dynamic programming functional equation for the shortest path problem by the Reaching method. [33] [34] [35] In fact, Dijkstra's explanation of the logic behind the algorithm: [36] Problem 2.

  3. Shortest path problem - Wikipedia

    en.wikipedia.org/wiki/Shortest_path_problem

    Use a shortest path algorithm (e.g., Dijkstra's algorithm, Bellman-Ford algorithm) to find the shortest path from the source node to the sink node in the residual graph. Augment the Flow: Find the minimum capacity along the shortest path. Increase the flow on the edges of the shortest path by this minimum capacity.

  4. Dynamic programming - Wikipedia

    en.wikipedia.org/wiki/Dynamic_programming

    From a dynamic programming point of view, Dijkstra's algorithm for the shortest path problem is a successive approximation scheme that solves the dynamic programming functional equation for the shortest path problem by the Reaching method. [8] [9] [10] In fact, Dijkstra's explanation of the logic behind the algorithm, [11] namely Problem 2.

  5. Parallel all-pairs shortest path algorithm - Wikipedia

    en.wikipedia.org/wiki/Parallel_all-pairs...

    The Dijkstra algorithm originally was proposed as a solver for the single-source-shortest-paths problem. However, the algorithm can easily be used for solving the All-Pair-Shortest-Paths problem by executing the Single-Source variant with each node in the role of the root node. In pseudocode such an implementation could look as follows:

  6. Prim's algorithm - Wikipedia

    en.wikipedia.org/wiki/Prim's_algorithm

    The algorithm was developed in 1930 by Czech mathematician Vojtěch Jarník [1] and later rediscovered and republished by computer scientists Robert C. Prim in 1957 [2] and Edsger W. Dijkstra in 1959. [3] Therefore, it is also sometimes called the Jarník's algorithm, [4] Prim–Jarník algorithm, [5] Prim–Dijkstra algorithm [6] or the DJP ...

  7. Shunting yard algorithm - Wikipedia

    en.wikipedia.org/wiki/Shunting_yard_algorithm

    In computer science, the shunting yard algorithm is a method for parsing arithmetical or logical expressions, or a combination of both, specified in infix notation. It can produce either a postfix notation string, also known as reverse Polish notation (RPN), or an abstract syntax tree (AST). [ 1 ]

  8. Edsger W. Dijkstra - Wikipedia

    en.wikipedia.org/wiki/Edsger_W._Dijkstra

    Edsger Wybe Dijkstra (/ ˈ d aɪ k s t r ə / DYKE-strə; Dutch: [ˈɛtsxər ˈʋibə ˈdɛikstraː] ⓘ; 11 May 1930 – 6 August 2002) was a Dutch computer scientist, programmer, software engineer, mathematician, and science essayist.

  9. Dining philosophers problem - Wikipedia

    en.wikipedia.org/wiki/Dining_philosophers_problem

    In computer science, the dining philosophers problem is an example problem often used in concurrent algorithm design to illustrate synchronization issues and techniques for resolving them. It was originally formulated in 1965 by Edsger Dijkstra as a student exam exercise, presented in terms of computers competing for access to tape drive ...