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  2. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    In software engineering, a software design pattern or design pattern is a general, reusable solution to a commonly occurring problem in many contexts in software design. [1] A design pattern is not a rigid structure that can be transplanted directly into source code. Rather, it is a description or a template for solving a particular type of ...

  3. Process patterns - Wikipedia

    en.wikipedia.org/wiki/Process_patterns

    Typical examples are: Customer communication (a process activity). Analysis (an action). Requirements gathering (a process task). Reviewing a work product (a process task). Design model (a work product). Process patterns can be best seen in software design cycle which involves the common stages of development. For example, a generic software ...

  4. Category:Software design patterns - Wikipedia

    en.wikipedia.org/wiki/Category:Software_design...

    A (software) design pattern is a general solution to a common problem in software design. It is a description or template for how to solve a problem, that can be used in different situations. A design pattern typically shows relationship and interaction between classes or objects, without specifying final application classes or objects that are ...

  5. Architectural decision - Wikipedia

    en.wikipedia.org/wiki/Architectural_decision

    An architectural decision captures the result of a conscious, often collaborative option selection process and provides design rationale for the decision making outcome, e.g., by referencing one or more of the quality attributes addressed by the architectural decision and answering "why" questions about the design and option selection ...

  6. Software analysis pattern - Wikipedia

    en.wikipedia.org/wiki/Software_analysis_pattern

    Software analysis patterns or analysis patterns in software engineering are conceptual models, which capture an abstraction of a situation that can often be encountered in modelling. An analysis pattern can be represented as "a group of related, generic objects ( meta-classes ) with stereotypical attributes (data definitions), behaviors (method ...

  7. Design Patterns - Wikipedia

    en.wikipedia.org/wiki/Design_Patterns

    Design Patterns: Elements of Reusable Object-Oriented Software (1994) is a software engineering book describing software design patterns. The book was written by Erich Gamma , Richard Helm , Ralph Johnson , and John Vlissides , with a foreword by Grady Booch .

  8. Pattern-Oriented Software Architecture - Wikipedia

    en.wikipedia.org/wiki/Pattern-Oriented_Software...

    [5] The Software Engineering Institute author Paul Clemente found the first two volumes to be "the best-known catalog of architectural patterns". [6] Regarding the third volume, D. Murali recommended that software engineers should follow the "eager acquisition" pattern. [7]

  9. Software design - Wikipedia

    en.wikipedia.org/wiki/Software_design

    Software design is the process of conceptualizing how a software system will work before it is implemented or modified. [1] Software design also refers to the direct result of the design process – the concepts of how the software will work which consists of both design documentation and undocumented concepts.

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