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  2. Behavior tree (artificial intelligence, robotics and control)

    en.wikipedia.org/wiki/Behavior_tree_(artificial...

    In the initial proposal a list of behaviors could work as alternative one another, later the approach has been extended and generalized in a tree-like organization of behaviors, with extensive application in the game industry [citation needed] as a powerful tool to model the behavior of non-player characters (NPCs).

  3. Tutorial (video games) - Wikipedia

    en.wikipedia.org/wiki/Tutorial_(video_games)

    In the context of video game design, a tutorial is any tool that teaches player or non-player characters [1] the rules, control interface, and mechanics of the game. Some tutorials are integrated into the game, while others are completely separate and optional. Games can have both of these at once, offering a basic mandatory tutorial and ...

  4. Ray tracing (graphics) - Wikipedia

    en.wikipedia.org/wiki/Ray_tracing_(graphics)

    In 2014, a demo of the PlayStation 4 video game The Tomorrow Children, developed by Q-Games and Japan Studio, demonstrated new lighting techniques developed by Q-Games, notably cascaded voxel cone ray tracing, which simulates lighting in real-time and uses more realistic reflections rather than screen space reflections.

  5. Robotics Toolbox for MATLAB - Wikipedia

    en.wikipedia.org/wiki/Robotics_Toolbox_for_MATLAB

    The Robotics Toolbox for Python is a reimplementation of the Robotics Toolbox for MATLAB for Python 3. [ 7 ] [ 8 ] Its functionality is a superset of the Robotics Toolbox for MATLAB, the programming model is similar, and it supports additional methods to define a serial link manipulator including URDF and elementary transform sequences.

  6. Ternary plot - Wikipedia

    en.wikipedia.org/wiki/Ternary_plot

    For diagrams that do not possess grid lines, the easiest way to determine the values is to determine the shortest (i.e. perpendicular) distances from the point of interest to each of the three sides. By Viviani's theorem , the distances (or the ratios of the distances to the triangle height ) give the value of each component.

  7. N2 chart - Wikipedia

    en.wikipedia.org/wiki/N2_Chart

    The N 2 chart or N 2 diagram (pronounced "en-two" or "en-squared") is a chart or diagram in the shape of a matrix, representing functional or physical interfaces between system elements. It is used to systematically identify, define, tabulate, design, and analyze functional and physical interfaces.

  8. Sprague–Grundy theorem - Wikipedia

    en.wikipedia.org/wiki/Sprague–Grundy_theorem

    For the purposes of the Sprague–Grundy theorem, a game is a two-player sequential game of perfect information satisfying the ending condition (all games come to an end: there are no infinite lines of play) and the normal play condition (a player who cannot move loses).

  9. Butterfly diagram - Wikipedia

    en.wikipedia.org/wiki/Butterfly_diagram

    If one draws the data-flow diagram for this pair of operations, the (x 0, x 1) to (y 0, y 1) lines cross and resemble the wings of a butterfly, hence the name (see also the illustration at right). A decimation-in-time radix-2 FFT breaks a length-N DFT into two length-N/2 DFTs followed by a combining stage consisting of many butterfly operations.