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Cocos2d uses Lua to build games with their Cocos Code IDE. Codea is a Lua editor native to the iOS operating-system. Core uses Lua for user scripts. [5] CRYENGINE uses Lua for user scripts. [6] Custom applications for the Creative Technology Zen X-Fi2 portable media player can be created in Lua.
Pages in category "Lua (programming language)-scripted video games" The following 180 pages are in this category, out of 180 total. This list may not reflect recent changes .
Lua scripts may load extension modules using require, [20] just like modules written in Lua itself, or with package.loadlib. [22] When a C library is loaded via require ( 'foo' ) Lua will look for the function luaopen_foo and call it, which acts as any C function callable from Lua and generally returns a table filled with methods.
ZeroBrane Studio is a lightweight open-source Lua IDE with code completion, syntax highlighting, code analyzer, live coding, and debugging support for Lua 5.1, Lua 5.2, Lua 5.3, Lua 5.4, LuaJIT, and other Lua engines.
Lua patterns deliberately lack the most complex regular expression constructs (to avoid bloating the Lua code base), where many other computer languages or libraries use a more complete set. Lua patterns are not even a subset of regular expressions, as there are also discrepancies, like Lua using the escape character % instead of \, , and ...
Tier Complete application (Web/Mobile) and build or use the database schema PHP, HTML, JavaScript, Ajax, Full Web application ready to use (PHP and Javascript) with Interface layer, service layer, PHP, CSS. etc. and Database scripts to apply. Spring Roo: Java Active Tier Java and automatically introspected project metadata Shell commands
The Category:Lua-based templates is an index of templates which #invoke modules written in Lua script, using the Scribunto interface. The pages listed in this category are templates . This page is part of Wikipedia's administration and not part of the encyclopedia.
This help-page, Help:Lua debugging, explains issues of writing Lua script and debugging the source code, to remove errors or improve performance. Because Lua is a "semi-compiled" interpreted language, it does not prescreen for all common syntax errors, nor detect misspelled variables, which are only found at runtime when seeing the " Script ...