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  2. Ski (driving stunt) - Wikipedia

    en.wikipedia.org/wiki/Ski_(driving_stunt)

    The stunt is generally performed by driving one pair of wheels up on a ramp to lift one side of the car. [2] Alternately, the stunt can be done in a vehicle with a high center of gravity (such as a 4x4 or SUV) by turning sharply or at speed. This technique is more dangerous because there is a strong possibility of the vehicle tipping completely ...

  3. Ski geometry - Wikipedia

    en.wikipedia.org/wiki/Ski_geometry

    Different geometry at skis for backcountry skiing (top), allmountain skis and piste skis for carve turns.. Ski geometry is the shape of the ski.Described in the direction of travel, the front of the ski, typically pointed or rounded, is the tip, the middle is the waist and the rear is the tail.

  4. Vehicle dynamics - Wikipedia

    en.wikipedia.org/wiki/Vehicle_dynamics

    The tire model must produce realistic shear forces during braking, acceleration, cornering, and combinations, on a range of surface conditions. Many models are in use. Most are semi-empirical, such as the Pacejka Magic Formula model. Racing car games or simulators are also a form of vehicle dynamics simulation. In early versions many ...

  5. Carved turn - Wikipedia

    en.wikipedia.org/wiki/Carved_turn

    A carved turn is a skiing and snowboarding term for the technique of turning by shifting the ski or snowboard onto its edges. When edged, the sidecut geometry causes the ski (in the following, snowboard is implicit and not mentioned) to bend into an arc, and the ski naturally follows this arc shape to produce a turning motion.

  6. Ground pressure - Wikipedia

    en.wikipedia.org/wiki/Ground_pressure

    In an idealised case, i.e. a static, uniform net force normal to level ground, this is simply the object's weight divided by contact area. The ground pressure of motorized vehicles is often compared with the ground pressure of a human foot , which can be 60 – 80 kPa while walking or as much as 13 MPa for a person in spike heels.

  7. Ackermann steering geometry - Wikipedia

    en.wikipedia.org/wiki/Ackermann_steering_geometry

    Ackermann geometry. The Ackermann steering geometry (also called Ackermann's steering trapezium) [1] is a geometric arrangement of linkages in the steering of a car or other vehicle designed to solve the problem of wheels on the inside and outside of a turn needing to trace out circles of different radii.

  8. Scrub radius - Wikipedia

    en.wikipedia.org/wiki/Scrub_radius

    Zero scrub radius (top) positive scrub radius (center) negative scrub radius (bottom) In an automobile's suspension system, the scrub radius is the distance in front view between the king pin axis and the center of the contact patch of the wheel, where both would theoretically touch the road. It can be positive, negative or zero.

  9. Slip (vehicle dynamics) - Wikipedia

    en.wikipedia.org/wiki/Slip_(vehicle_dynamics)

    In (automotive) vehicle dynamics, slip is the relative motion between a tire and the road surface it is moving on. This slip can be generated either by the tire's rotational speed being greater or less than the free-rolling speed (usually described as percent slip), or by the tire's plane of rotation being at an angle to its direction of motion (referred to as slip angle).