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The Material Template Library format (MTL) or .MTL File Format is a companion file format to .OBJ, also defined by Wavefront Technologies, that describes surface shading (material) properties of objects within one or more .OBJ files. A .OBJ file references one or more .MTL files (called "material libraries"), and from there, references one or ...
The ClothMaker plugin makes use of the Distortion class. The user selects an object in the scene to convert to a cloth. The user then selects the command to tell Art of Illusion to generate the cloth simulation. An editor window is provided for the user to select various settings.
A Ply file starts with the "header" attribute, which specifies the elements of a mesh and their types, followed by the list of elements itself. The elements are usually vertices and faces, but may include other entities such as edges, samples of range maps, and triangle strips.
There are many varieties of files supporting 3-D graphics, for example, Wavefront .obj files and .x DirectX files. Each file type generally tends to have its own unique data structure. Each file format can be accessed through their respective applications, such as DirectX files, and Quake. Alternatively, files can be accessed through third ...
When a model is created as a polygon mesh using a 3D modeller, UV coordinates (also known as texture coordinates) can be generated for each vertex in the mesh. One way is for the 3D modeller to unfold the triangle mesh at the seams, automatically laying out the triangles on a flat page.
COLLADA (for 'collaborative design activity') is an interchange file format for interactive 3D applications. It is managed by the nonprofit technology consortium, the Khronos Group, and has been adopted by ISO as a publicly available specification, ISO/PAS 17506.
Other application types, such as CAD/CAM tools, usually need to convert the mesh data into a custom mesh format for more efficient data handling. OpenCTM uses a triangle index array to represent the triangle connectivity information , and several arrays for representing vertex data (vertex coordinates, normals , UV coordinates and custom vertex ...
MeshLab is a 3D mesh processing software system that is oriented to the management and processing of unstructured large meshes and provides a set of tools for editing, cleaning, healing, inspecting, rendering, and converting these kinds of meshes.