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Microsoft announced in April 2018 that it would provide Discord support for Xbox Live users, allowing them to link their Discord and Xbox Live accounts so that they can connect with their Xbox Live friends list through Discord. [25] In December 2018, the company announced it had raised $150 million in funding at a $2 billion valuation.
Unlike the phone-based model, user accounts on a multi-device model are not tied to a single device, and logins are allowed on multiple devices. Messaging services with a multi-device model are able to eliminate feature disparity and provide identical functionality on both mobile and desktop clients.
As Microsoft transitioned from the Xbox 360 to the Xbox One, the Xbox Live Indie Games program was not brought over to the new platform. The XNA software was discontinued in 2013, and in September 2015, Microsoft emailed developers outlining the end-of-life of the Xbox Live Indie Games program. [ 30 ]
An Xbox 360 wired headset. Voice chat is telecommunication via voice over IP (VoIP) technologies—especially when those technologies are used as intercoms among players in multiplayer online games. The VoIP functionality can be built into some games, be a system-wide communication system, or a third-party chat software.
[citation needed] According to reports in news media, the new Xbox 360 S design still scratches discs when the console is moved while spinning in operation. However, the Xbox 360 S and Xbox 360 E shipped with a sticker informing users that moving the console while powered on poses risks, effectively removing legal responsibility from Microsoft ...
Across all four generations of the Xbox platform, the user interface of the system software has been called the Xbox Dashboard. While its appearance and detailed functions have varied between console generations, the Dashboard has provided the user the means to start a game from the optical media loaded into the console or off the console's storage, launch audio and video players to play ...
Xbox Games Store (formerly Xbox Live Marketplace) was a digital distribution platform previously used by Microsoft's Xbox 360 video game console and formerly by the Xbox One. The service allowed users to download or purchase video games (including both Xbox Live Arcade games and full Xbox 360 titles), add-ons for existing games, game demos ...
On January 7, 2010, it was announced at CES that the upcoming Xbox Game Room would be made available on both the Xbox Live and Games for Windows Live services. [9] However, games purchased with 240 Microsoft Points will only be playable on one of the platforms; either Xbox 360 or PC. A dual-platform license will cost 400 Microsoft Points. [10]