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An original creation for the game's artificial underground environment, this monster was designed as a trap for unwary player characters; the trapper camouflages as a piece of floor, engulfing a victim stepping on it. [1] Rob Bricken of io9 identified the lurker and the trapper as two of "The 12 Most Obnoxious Dungeons & Dragons Monsters". [90]
A zombie cooperation mode, titled "Zombies", is included in the game. Originally featured in World at War, it was revamped to be included in Black Ops. It is a four-player online and two-player split screen co-op mode (which can also be unlocked online).
Screen Rant ranked the crawling claw among the 10 weakest monsters in 2018: "At best, you can use a bunch of them to act as a distraction or as a screen while another villain prepares a spell or trap." [39] Darkenbeast: Dark Tree: Deepspawn: Described are the deepspawn and its spawn Demon, Ghour: Demon, Yochlol: Doppelganger, Greater: Dragon ...
During their investigation of the gnoll-infested mine, the party discover the gnolls have been feeding the abducted townsfolk to a manticore. With the help of a cleric named Shakäste, they slay the manticore and the remaining gnolls. They loot the cave and return to Alfield, where they receive rewards and thanks from the villagers.
What are zombie fires? Some wildfires just won't die, even if they're buried, according to Scientific American . These zombie or "overwinter" fires can smolder underground all winter and reemerge ...
In the far future, zombies have overrun the world, and an underground army missile bunker near the Everglades holds part of a military-supported scientific team assigned to study the zombie phenomenon in the hopes of finding a way of stopping or reversing the process. Dwindling supplies, loss of communication with other survivor enclaves, and ...
It reanimates the dead and makes them into zombies, which the player can control to attack uninfected regions and anti-zombie task forces. Symptoms include photophobia, psychosis, hypersalivation, polyphagia, cannibalism, and cytopathic reanimation, which makes zombies, although the player can choose what symptoms the disease can afflict on humans.
The zombies in Zombieland were described by the casting director as: "Ferocious, infected people who move erratically. They are diseased, as opposed to undead. These are not the lumbering walking dead of Romero's zombie movies, but instead the super jacked up 28 Days Later/Dawn of the Dead zombies. They are scary, gnarly, and gross. [44]