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The Atomiswave is a custom arcade system board and cabinet from Sammy Corporation.It is based on Sega's Dreamcast console, sharing similarities with the NAOMI, as far as it uses interchangeable game cartridges, as well as a removable module for changing the control scheme (including dual joysticks, dual light guns and a steering wheel), but unlike the NAOMI, the Atomiswave does not feature ...
Heavy Fire: Special Operations (WiiWare) Heavy Fire: Black Arms (WiiWare) Heavy Fire: Afghanistan; The House of the Dead 2 & 3 Return [31] The House of the Dead 2; The House of the Dead III; The House of the Dead: Overkill [31] Link's Crossbow Training (bundled with Wii Zapper) [32] Mad Dog McCree: Gunslinger Pack [33] Mad Dog McCree; Mad Dog ...
Sammy, Dimps Atomiswave Dolphin Blue: Shoot' em-up Sammy Guilty Gear Isuka: Guilty Gear X Ver. 1.5: Fighting Arc System Works Guilty Gear XX Reload: NAOMI Knights of Valour: The Seven Spirits: Action Sammy, International Games System Atomiswave Maximum Speed: Racing Sammy, Dimps Mushiking: The King of Beetles: CCG, Kids Sega (Mirai R&D) NAOMI
The Rumble Fish (ザ・ランブルフィッシュ) is a 2D fighting game developed by Dimps and first published by Sammy for the Atomiswave arcade platform in 2004, and was later ported by Sega to the Sony PlayStation 2 on March 17, 2005. In 2020, a homebrew conversion was released for the Dreamcast. [1]
The Rumble Fish 2 (ザ・ランブルフィッシュ2) is a 2D fighting game for the Atomiswave arcade platform. It was produced by Dimps and published by Sammy. [1] It is the sequel to The Rumble Fish, bringing in several new additions. A re-release on Taito's NESiCAxLive arcade digital delivery service was made available in 2012.
Guilty Gear Isuka was released in Japan on December 17, 2003, by Sammy for the Atomiswave arcade cabinets, [23] followed by the PlayStation 2 version on July 29, 2004. [23] An Xbox version was released by Arc System Works on December 16, 2004, [ 24 ] and Sourcenext released the game for Windows on November 25, 2005. [ 25 ]
Metal Slug 6 returns to the Rebel-Martian alliance featured in Metal Slug 2, X, and 3, but on a much broader scale.Rather than repeating the previous games' events of the Martians breaking the alliance and the Rebels assisting the player in turn, the player now teams up with the Rebels and Martians to combat an even greater threat.
The King of Fighters XI 's arcade version used Sammy Corporation's Atomiswave system. [11] SNK commented that by using this new system, The King of Fighters XI would stand out from its predecessors due to improvements in both gameplay mechanics and graphic quality, specifically the animation frames created for Iori Yagami.