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  2. Scratch (programming language) - Wikipedia

    en.wikipedia.org/wiki/Scratch_(programming_language)

    In Scratch, extensions add extra blocks and features that can be used in projects. In Scratch 2.0, the extensions were all hardware-based and Pen was a normal category. Software-based extensions were added in Scratch 3.0, such as text-to-speech voices, along with some new hardware-based extensions like the micro:bit. The extensions are listed ...

  3. Greenfoot - Wikipedia

    en.wikipedia.org/wiki/Greenfoot

    Greenfoot is an integrated development environment using Java or Stride designed primarily for educational purposes at the high school and undergraduate level. It allows easy development of two-dimensional graphical applications, such as simulations and interactive games.

  4. RoboBlockly - Wikipedia

    en.wikipedia.org/wiki/RoboBlockly

    RoboBlocky (formerly RoboBlockly) is a web-based robot simulation environment for learning coding and math. Based on Blockly, it uses a simple puzzle-piece interface to program virtual Linkbot, Lego Mindstorms NXT and EV3, as well as to draw and animate for beginners to learn robotics, coding, math, science, and art.

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  6. Synfig - Wikipedia

    en.wikipedia.org/wiki/Synfig

    Synfig Studio (also known as Synfig) is a free and open-source vector-based 2D animation software. [3] It is created by Robert Quattlebaum [4] with additional contributions by Adrian Bentley. Synfig began as the custom animation platform for Voria Studios (now defunct), [5] and in 2005 was released as free/open source software, under GNU GPL-2. ...

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  9. Video game programming - Wikipedia

    en.wikipedia.org/wiki/Video_game_programming

    Game programming, a subset of game development, is the software development of video games.Game programming requires substantial skill in software engineering and computer programming in a given language, as well as specialization in one or more of the following areas: simulation, computer graphics, artificial intelligence, physics, audio programming, and input.